view src/audio/sun/SDL_sunaudio.c @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <fcntl.h>
#include <errno.h>
#ifdef __NETBSD__
#include <sys/ioctl.h>
#include <sys/audioio.h>
#endif
#ifdef __SVR4
#include <sys/audioio.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#endif
#include <unistd.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_sunaudio.h"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)

/* Audio driver functions */
static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DSP_WaitAudio(_THIS);
static void DSP_PlayAudio(_THIS);
static Uint8 *DSP_GetAudioBuf(_THIS);
static void DSP_CloseAudio(_THIS);

static Uint8 snd2au(int sample);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int fd;
	int available;

	available = 0;
	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
	if ( fd >= 0 ) {
		available = 1;
		close(fd);
	}
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = DSP_OpenAudio;
	this->WaitAudio = DSP_WaitAudio;
	this->PlayAudio = DSP_PlayAudio;
	this->GetAudioBuf = DSP_GetAudioBuf;
	this->CloseAudio = DSP_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap SUNAUDIO_bootstrap = {
	"audio", "UNIX /dev/audio interface",
	Audio_Available, Audio_CreateDevice
};

#ifdef DEBUG_AUDIO
void CheckUnderflow(_THIS)
{
#ifdef AUDIO_GETINFO
	audio_info_t info;
	int left;

	ioctl(audio_fd, AUDIO_GETINFO, &info);
	left = (written - info.play.samples);
	if ( written && (left == 0) ) {
		fprintf(stderr, "audio underflow!\n");
	}
#endif
}
#endif

void DSP_WaitAudio(_THIS)
{
#ifdef AUDIO_GETINFO
#define SLEEP_FUDGE	10		/* 10 ms scheduling fudge factor */
	audio_info_t info;
	Sint32 left;

	ioctl(audio_fd, AUDIO_GETINFO, &info);
	left = (written - info.play.samples);
	if ( left > fragsize ) {
		Sint32 sleepy;

		sleepy = ((left - fragsize)/frequency);
		sleepy -= SLEEP_FUDGE;
		if ( sleepy > 0 ) {
			SDL_Delay(sleepy);
		}
	}
#else
	fd_set fdset;

	FD_ZERO(&fdset);
	FD_SET(audio_fd, &fdset);
	select(audio_fd+1, NULL, &fdset, NULL, NULL);
#endif
}

void DSP_PlayAudio(_THIS)
{
	/* Write the audio data */
	if ( ulaw_only ) {
		/* Assuming that this->spec.freq >= 8000 Hz */
		int accum, incr, pos;
		Uint8 *aubuf;

		accum = 0;
		incr  = this->spec.freq/8;
		aubuf = ulaw_buf;
		switch (audio_fmt & 0xFF) {
			case 8: {
				Uint8 *sndbuf;

				sndbuf = mixbuf;
				for ( pos=0; pos < fragsize; ++pos ) {
					*aubuf = snd2au((0x80-*sndbuf)*64);
					accum += incr;
					while ( accum > 0 ) {
						accum -= 1000;
						sndbuf += 1;
					}
					aubuf += 1;
				}
			}
			break;
			case 16: {
				Sint16 *sndbuf;

				sndbuf = (Sint16 *)mixbuf;
				for ( pos=0; pos < fragsize; ++pos ) {
					*aubuf = snd2au(*sndbuf/4);
					accum += incr;
					while ( accum > 0 ) {
						accum -= 1000;
						sndbuf += 1;
					}
					aubuf += 1;
				}
			}
			break;
		}
#ifdef DEBUG_AUDIO
		CheckUnderflow(this);
#endif
		if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
			/* Assume fatal error, for now */
			this->enabled = 0;
		}
		written += fragsize;
	} else {
#ifdef DEBUG_AUDIO
		CheckUnderflow(this);
#endif
		if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
			/* Assume fatal error, for now */
			this->enabled = 0;
		}
		written += fragsize;
	}
}

Uint8 *DSP_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

void DSP_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( ulaw_buf != NULL ) {
		SDL_free(ulaw_buf);
		ulaw_buf = NULL;
	}
	close(audio_fd);
}

int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	char audiodev[1024];
#ifdef AUDIO_SETINFO
	int enc;
#endif
	int desired_freq = spec->freq;

	/* Initialize our freeable variables, in case we fail*/
	audio_fd = -1;
	mixbuf = NULL;
	ulaw_buf = NULL;

	/* Determine the audio parameters from the AudioSpec */
	switch ( spec->format & 0xFF ) {

		case 8: { /* Unsigned 8 bit audio data */
			spec->format = AUDIO_U8;
#ifdef AUDIO_SETINFO
			enc = AUDIO_ENCODING_LINEAR8;
#endif
		}
		break;

		case 16: { /* Signed 16 bit audio data */
		        spec->format = AUDIO_S16SYS;
#ifdef AUDIO_SETINFO
			enc = AUDIO_ENCODING_LINEAR;
#endif
		}
		break;

		default: {
			SDL_SetError("Unsupported audio format");
			return(-1);
		}
	}
	audio_fmt = spec->format;

	/* Open the audio device */
	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev,
			     strerror(errno));
		return(-1);
	}

	ulaw_only = 0;		/* modern Suns do support linear audio */
#ifdef AUDIO_SETINFO
	for(;;) {
	    audio_info_t info;
	    AUDIO_INITINFO(&info); /* init all fields to "no change" */

	    /* Try to set the requested settings */
	    info.play.sample_rate = spec->freq;
	    info.play.channels = spec->channels;
	    info.play.precision = (enc == AUDIO_ENCODING_ULAW)
		                  ? 8 : spec->format & 0xff;
	    info.play.encoding = enc;
	    if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {

		/* Check to be sure we got what we wanted */
		if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
		    SDL_SetError("Error getting audio parameters: %s",
				 strerror(errno));
		    return -1;
		}
		if(info.play.encoding == enc
		   && info.play.precision == (spec->format & 0xff)
		   && info.play.channels == spec->channels) {
		    /* Yow! All seems to be well! */
		    spec->freq = info.play.sample_rate;
		    break;
		}
	    }

	    switch(enc) {
	    case AUDIO_ENCODING_LINEAR8:
		/* unsigned 8bit apparently not supported here */
		enc = AUDIO_ENCODING_LINEAR;
		spec->format = AUDIO_S16SYS;
		break;	/* try again */

	    case AUDIO_ENCODING_LINEAR:
		/* linear 16bit didn't work either, resort to µ-law */
		enc = AUDIO_ENCODING_ULAW;
		spec->channels = 1;
		spec->freq = 8000;
		spec->format = AUDIO_U8;
		ulaw_only = 1;
		break;

	    default:
		/* oh well... */
		SDL_SetError("Error setting audio parameters: %s",
			     strerror(errno));
		return -1;
	    }
	}
#endif /* AUDIO_SETINFO */
	written = 0;

	/* We can actually convert on-the-fly to U-Law */
	if ( ulaw_only ) {
	        spec->freq = desired_freq;
		fragsize = (spec->samples*1000)/(spec->freq/8);
		frequency = 8;
		ulaw_buf = (Uint8 *)SDL_malloc(fragsize);
		if ( ulaw_buf == NULL ) {
			SDL_OutOfMemory();
			return(-1);
		}
		spec->channels = 1;
	} else {
		fragsize = spec->samples;
		frequency = spec->freq/1000;
	}
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Audio device %s U-Law only\n", 
				ulaw_only ? "is" : "is not");
	fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
		spec->format, spec->channels, spec->freq);
#endif

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
	if ( mixbuf == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	SDL_memset(mixbuf, spec->silence, spec->size);

	/* We're ready to rock and roll. :-) */
	return(0);
}

/************************************************************************/
/* This function (snd2au()) copyrighted:                                */
/************************************************************************/
/*      Copyright 1989 by Rich Gopstein and Harris Corporation          */
/*                                                                      */
/*      Permission to use, copy, modify, and distribute this software   */
/*      and its documentation for any purpose and without fee is        */
/*      hereby granted, provided that the above copyright notice        */
/*      appears in all copies and that both that copyright notice and   */
/*      this permission notice appear in supporting documentation, and  */
/*      that the name of Rich Gopstein and Harris Corporation not be    */
/*      used in advertising or publicity pertaining to distribution     */
/*      of the software without specific, written prior permission.     */
/*      Rich Gopstein and Harris Corporation make no representations    */
/*      about the suitability of this software for any purpose.  It     */
/*      provided "as is" without express or implied warranty.           */
/************************************************************************/

static Uint8 snd2au(int sample)
{

	int mask;

	if (sample < 0) {
		sample = -sample;
		mask = 0x7f;
	} else {
		mask = 0xff;
	}

	if (sample < 32) {
		sample = 0xF0 | (15 - sample / 2);
	} else if (sample < 96) {
		sample = 0xE0 | (15 - (sample - 32) / 4);
	} else if (sample < 224) {
		sample = 0xD0 | (15 - (sample - 96) / 8);
	} else if (sample < 480) {
		sample = 0xC0 | (15 - (sample - 224) / 16);
	} else if (sample < 992) {
		sample = 0xB0 | (15 - (sample - 480) / 32);
	} else if (sample < 2016) {
		sample = 0xA0 | (15 - (sample - 992) / 64);
	} else if (sample < 4064) {
		sample = 0x90 | (15 - (sample - 2016) / 128);
	} else if (sample < 8160) {
		sample = 0x80 | (15 - (sample - 4064) /  256);
	} else {
		sample = 0x80;
	}
	return (mask & sample);
}