view src/audio/pulse/SDL_pulseaudio.c @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents a1b03ba2fcd0
children 3ce5bfddbaf6
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Stéphan Kochen
    stephan@kochen.nl
    
    Based on parts of the ALSA and ESounD output drivers.
*/
#include "SDL_config.h"

/* Allow access to an PulseAudio network stream mixing buffer */

#include <sys/types.h>
#include <unistd.h>
#include <signal.h>
#include <errno.h>
#include <pulse/simple.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_pulseaudio.h"

#ifdef SDL_AUDIO_DRIVER_PULSE_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X)	X
#endif

/* The tag name used by the driver */
#define PULSE_DRIVER_NAME	"pulse"

/* Audio driver functions */
static int PULSE_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void PULSE_WaitAudio(_THIS);
static void PULSE_PlayAudio(_THIS);
static Uint8 *PULSE_GetAudioBuf(_THIS);
static void PULSE_CloseAudio(_THIS);

#ifdef SDL_AUDIO_DRIVER_PULSE_DYNAMIC

static const char *pulse_library = SDL_AUDIO_DRIVER_PULSE_DYNAMIC;
static void *pulse_handle = NULL;
static int pulse_loaded = 0;

static pa_simple* (*SDL_NAME(pa_simple_new))(
	const char *server,
	const char *name,
	pa_stream_direction_t dir,
	const char *dev,
	const char *stream_name,
	const pa_sample_spec *ss,
	const pa_channel_map *map,
	const pa_buffer_attr *attr,
	int *error
);
static void (*SDL_NAME(pa_simple_free))(pa_simple *s);
static int (*SDL_NAME(pa_simple_drain))(pa_simple *s, int *error);
static int (*SDL_NAME(pa_simple_write))(
	pa_simple *s,
	const void *data,
	size_t length,
	int *error 
);
static pa_channel_map* (*SDL_NAME(pa_channel_map_init_auto))(
	pa_channel_map *m,
	unsigned channels,
	pa_channel_map_def_t def
);
	

static struct {
	const char *name;
	void **func;
} pulse_functions[] = {
	{ "pa_simple_new",
		(void **)&SDL_NAME(pa_simple_new)		},
	{ "pa_simple_free",
		(void **)&SDL_NAME(pa_simple_free)		},
	{ "pa_simple_drain",
		(void **)&SDL_NAME(pa_simple_drain)		},
	{ "pa_simple_write",
		(void **)&SDL_NAME(pa_simple_write)		},
	{ "pa_channel_map_init_auto",
		(void **)&SDL_NAME(pa_channel_map_init_auto)	},
};

static void UnloadPulseLibrary()
{
	if ( pulse_loaded ) {
		SDL_UnloadObject(pulse_handle);
		pulse_handle = NULL;
		pulse_loaded = 0;
	}
}

static int LoadPulseLibrary(void)
{
	int i, retval = -1;

	pulse_handle = SDL_LoadObject(pulse_library);
	if ( pulse_handle ) {
		pulse_loaded = 1;
		retval = 0;
		for ( i=0; i<SDL_arraysize(pulse_functions); ++i ) {
			*pulse_functions[i].func = SDL_LoadFunction(pulse_handle, pulse_functions[i].name);
			if ( !*pulse_functions[i].func ) {
				retval = -1;
				UnloadPulseLibrary();
				break;
			}
		}
	}
	return retval;
}

#else

static void UnloadPulseLibrary()
{
	return;
}

static int LoadPulseLibrary(void)
{
	return 0;
}

#endif /* SDL_AUDIO_DRIVER_PULSE_DYNAMIC */

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	pa_sample_spec paspec;
	pa_simple *connection;
	int available;

	available = 0;
	if ( LoadPulseLibrary() < 0 ) {
		return available;
	}
	
	/* Connect with a dummy format. */
	paspec.format = PA_SAMPLE_U8;
	paspec.rate = 11025;
	paspec.channels = 1;
	connection = SDL_NAME(pa_simple_new)(
		SDL_getenv("PASERVER"),      /* server */
		"Test stream",               /* application name */
		PA_STREAM_PLAYBACK,          /* playback mode */
		SDL_getenv("PADEVICE"),      /* device on the server */
		"Simple DirectMedia Layer",  /* stream description */
		&paspec,                     /* sample format spec */
		NULL,                        /* channel map */
		NULL,                        /* buffering attributes */
		NULL                         /* error code */
	);
	if ( connection != NULL ) {
		available = 1;
		SDL_NAME(pa_simple_free)(connection);
	}
	
	UnloadPulseLibrary();
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
	UnloadPulseLibrary();
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	LoadPulseLibrary();
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = PULSE_OpenAudio;
	this->WaitAudio = PULSE_WaitAudio;
	this->PlayAudio = PULSE_PlayAudio;
	this->GetAudioBuf = PULSE_GetAudioBuf;
	this->CloseAudio = PULSE_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap PULSE_bootstrap = {
	PULSE_DRIVER_NAME, "PulseAudio",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void PULSE_WaitAudio(_THIS)
{
	/* Check to see if the thread-parent process is still alive */
	{ static int cnt = 0;
		/* Note that this only works with thread implementations 
		   that use a different process id for each thread.
		*/
		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
			if ( kill(parent, 0) < 0 ) {
				this->enabled = 0;
			}
		}
	}
}

static void PULSE_PlayAudio(_THIS)
{
	/* Write the audio data */
	if ( SDL_NAME(pa_simple_write)(stream, mixbuf, mixlen, NULL) != 0 )
	{
		this->enabled = 0;
	}
}

static Uint8 *PULSE_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

static void PULSE_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( stream != NULL ) {
		SDL_NAME(pa_simple_drain)(stream, NULL);
		SDL_NAME(pa_simple_free)(stream);
		stream = NULL;
	}
}

/* Try to get the name of the program */
static char *get_progname(void)
{
	char *progname = NULL;
#ifdef __LINUX__
	FILE *fp;
	static char temp[BUFSIZ];

	SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
	fp = fopen(temp, "r");
	if ( fp != NULL ) {
		if ( fgets(temp, sizeof(temp)-1, fp) ) {
			progname = SDL_strrchr(temp, '/');
			if ( progname == NULL ) {
				progname = temp;
			} else {
				progname = progname+1;
			}
		}
		fclose(fp);
	}
#endif
	return(progname);
}

static int PULSE_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	Uint16          test_format;
	pa_sample_spec  paspec;
	pa_buffer_attr  paattr;
	pa_channel_map  pacmap;
	
	paspec.format = PA_SAMPLE_INVALID;
	for ( test_format = SDL_FirstAudioFormat(spec->format); test_format; ) {
		switch ( test_format ) {
			case AUDIO_U8:
				paspec.format = PA_SAMPLE_U8;
				break;
			case AUDIO_S16LSB:
				paspec.format = PA_SAMPLE_S16LE;
				break;
			case AUDIO_S16MSB:
				paspec.format = PA_SAMPLE_S16BE;
				break;
		}
		if ( paspec.format != PA_SAMPLE_INVALID )
			break;
	}
	if (paspec.format == PA_SAMPLE_INVALID ) {
		SDL_SetError("Couldn't find any suitable audio formats");
		return(-1);
	}
	spec->format = test_format;
	
	paspec.channels = spec->channels;
	paspec.rate = spec->freq;

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	mixlen = spec->size;
	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
	if ( mixbuf == NULL ) {
		return(-1);
	}
	SDL_memset(mixbuf, spec->silence, spec->size);
	
	/* Reduced prebuffering compared to the defaults. */
	paattr.tlength = mixlen;
	paattr.minreq = mixlen;
	paattr.fragsize = mixlen;
	paattr.prebuf = mixlen;
	paattr.maxlength = mixlen * 4;
	
	/* The SDL ALSA output hints us that we use Windows' channel mapping */
	/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
	SDL_NAME(pa_channel_map_init_auto)(
		&pacmap, spec->channels, PA_CHANNEL_MAP_WAVEEX);
	
	/* Connect to the PulseAudio server */
	stream = SDL_NAME(pa_simple_new)(
		SDL_getenv("PASERVER"),      /* server */
		get_progname(),              /* application name */
		PA_STREAM_PLAYBACK,          /* playback mode */
		SDL_getenv("PADEVICE"),      /* device on the server */
		"Simple DirectMedia Layer",  /* stream description */
		&paspec,                     /* sample format spec */
		&pacmap,                     /* channel map */
		&paattr,                     /* buffering attributes */
		NULL                         /* error code */
	);
	if ( stream == NULL ) {
		PULSE_CloseAudio(this);
		SDL_SetError("Could not connect to PulseAudio");
		return(-1);
	}

	/* Get the parent process id (we're the parent of the audio thread) */
	parent = getpid();
	
	return(0);
}