view src/audio/dma/SDL_dmaaudio.c @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents a1b03ba2fcd0
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <stdio.h>
#include <string.h>	/* For strerror() */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>

#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
#include <sys/soundcard.h>
#endif

#ifndef MAP_FAILED
#define MAP_FAILED	((Uint8 *)-1)
#endif

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dmaaudio.h"

/* The tag name used by DMA audio */
#define DMA_DRIVER_NAME         "dma"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_RDWR|O_NONBLOCK)

/* Audio driver functions */
static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DMA_WaitAudio(_THIS);
static void DMA_PlayAudio(_THIS);
static Uint8 *DMA_GetAudioBuf(_THIS);
static void DMA_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int available;
	int fd;

	available = 0;

	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
	if ( fd >= 0 ) {
		int caps;
		struct audio_buf_info info;

		if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
	             (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
		     (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
			available = 1;
		}
		close(fd);
	}
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = DMA_OpenAudio;
	this->WaitAudio = DMA_WaitAudio;
	this->PlayAudio = DMA_PlayAudio;
	this->GetAudioBuf = DMA_GetAudioBuf;
	this->CloseAudio = DMA_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap DMA_bootstrap = {
	DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DMA_WaitAudio(_THIS)
{
	fd_set fdset;

	/* Check to see if the thread-parent process is still alive */
	{ static int cnt = 0;
		/* Note that this only works with thread implementations 
		   that use a different process id for each thread.
		*/
		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
			if ( kill(parent, 0) < 0 ) {
				this->enabled = 0;
			}
		}
	}

	/* See if we need to use timed audio synchronization */
	if ( frame_ticks ) {
		/* Use timer for general audio synchronization */
		Sint32 ticks;

		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
		if ( ticks > 0 ) {
			SDL_Delay(ticks);
		}
	} else {
		/* Use select() for audio synchronization */
		struct timeval timeout;
		FD_ZERO(&fdset);
		FD_SET(audio_fd, &fdset);
		timeout.tv_sec = 10;
		timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Waiting for audio to get ready\n");
#endif
		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
			const char *message =
#ifdef AUDIO_OSPACE_HACK
			"Audio timeout - buggy audio driver? (trying ospace)";
#else
			"Audio timeout - buggy audio driver? (disabled)";
#endif
			/* In general we should never print to the screen,
			   but in this case we have no other way of letting
			   the user know what happened.
			*/
			fprintf(stderr, "SDL: %s\n", message);
#ifdef AUDIO_OSPACE_HACK
			/* We may be able to use GET_OSPACE trick */
			frame_ticks = (float)(this->spec->samples*1000) /
			                      this->spec->freq;
			next_frame = SDL_GetTicks()+frame_ticks;
#else
			this->enabled = 0;
			/* Don't try to close - may hang */
			audio_fd = -1;
#ifdef DEBUG_AUDIO
			fprintf(stderr, "Done disabling audio\n");
#endif
#endif /* AUDIO_OSPACE_HACK */
		}
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Ready!\n");
#endif
	}
}

static void DMA_PlayAudio(_THIS)
{
	/* If timer synchronization is enabled, set the next write frame */
	if ( frame_ticks ) {
		next_frame += frame_ticks;
	}
	return;
}

static Uint8 *DMA_GetAudioBuf(_THIS)
{
	count_info info;
	int playing;
	int filling;

	/* Get number of blocks, looping if we're not using select() */
	do {
		if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
			/* Uh oh... */
			this->enabled = 0;
			return(NULL);
		}
	} while ( frame_ticks && (info.blocks < 1) );
#ifdef DEBUG_AUDIO
	if ( info.blocks > 1 ) {
		printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
	}
#endif
	playing = info.ptr / this->spec.size;
	filling = (playing + 1)%num_buffers;
	return (dma_buf + (filling * this->spec.size));
}

static void DMA_CloseAudio(_THIS)
{
	if ( dma_buf != NULL ) {
		munmap(dma_buf, dma_len);
		dma_buf = NULL;
	}
	if ( audio_fd >= 0 ) {
		close(audio_fd);
		audio_fd = -1;
	}
}

static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
							SDL_AudioSpec *spec)
{
	int frag_spec;
	int value;

	/* Close and then reopen the audio device */
	close(audio_fd);
	audio_fd = open(audiodev, O_RDWR, 0);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
		return(-1);
	}

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	/* Determine the power of two of the fragment size */
	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
	if ( (0x01<<frag_spec) != spec->size ) {
		SDL_SetError("Fragment size must be a power of two");
		return(-1);
	}

	/* Set the audio buffering parameters */
	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
		SDL_SetError("Couldn't set audio fragment spec");
		return(-1);
	}

	/* Set the audio format */
	value = format;
	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
						(value != format) ) {
		SDL_SetError("Couldn't set audio format");
		return(-1);
	}

	/* Set mono or stereo audio */
	value = (spec->channels > 1);
	if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
						(value != stereo) ) {
		SDL_SetError("Couldn't set audio channels");
		return(-1);
	}

	/* Set the DSP frequency */
	value = spec->freq;
	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
		SDL_SetError("Couldn't set audio frequency");
		return(-1);
	}
	spec->freq = value;

	/* We successfully re-opened the audio */
	return(0);
}

static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	char audiodev[1024];
	int format;
	int stereo;
	int value;
	Uint16 test_format;
	struct audio_buf_info info;

	/* Reset the timer synchronization flag */
	frame_ticks = 0.0;

	/* Open the audio device */
	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
		return(-1);
	}
	dma_buf = NULL;
	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);

	/* Get a list of supported hardware formats */
	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
		SDL_SetError("Couldn't get audio format list");
		return(-1);
	}

	/* Try for a closest match on audio format */
	format = 0;
	for ( test_format = SDL_FirstAudioFormat(spec->format);
						! format && test_format; ) {
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
		switch ( test_format ) {
			case AUDIO_U8:
				if ( value & AFMT_U8 ) {
					format = AFMT_U8;
				}
				break;
			case AUDIO_S8:
				if ( value & AFMT_S8 ) {
					format = AFMT_S8;
				}
				break;
			case AUDIO_S16LSB:
				if ( value & AFMT_S16_LE ) {
					format = AFMT_S16_LE;
				}
				break;
			case AUDIO_S16MSB:
				if ( value & AFMT_S16_BE ) {
					format = AFMT_S16_BE;
				}
				break;
			case AUDIO_U16LSB:
				if ( value & AFMT_U16_LE ) {
					format = AFMT_U16_LE;
				}
				break;
			case AUDIO_U16MSB:
				if ( value & AFMT_U16_BE ) {
					format = AFMT_U16_BE;
				}
				break;
			default:
				format = 0;
				break;
		}
		if ( ! format ) {
			test_format = SDL_NextAudioFormat();
		}
	}
	if ( format == 0 ) {
		SDL_SetError("Couldn't find any hardware audio formats");
		return(-1);
	}
	spec->format = test_format;

	/* Set the audio format */
	value = format;
	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
						(value != format) ) {
		SDL_SetError("Couldn't set audio format");
		return(-1);
	}

	/* Set mono or stereo audio (currently only two channels supported) */
	stereo = (spec->channels > 1);
	ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
	if ( stereo ) {
		spec->channels = 2;
	} else {
		spec->channels = 1;
	}

	/* Because some drivers don't allow setting the buffer size
	   after setting the format, we must re-open the audio device
	   once we know what format and channels are supported
	 */
	if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
		/* Error is set by DMA_ReopenAudio() */
		return(-1);
	}

	/* Memory map the audio buffer */
	if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
		SDL_SetError("Couldn't get OSPACE parameters");
		return(-1);
	}
	spec->size = info.fragsize;
	spec->samples = spec->size / ((spec->format & 0xFF) / 8);
	spec->samples /= spec->channels;
	num_buffers = info.fragstotal;
	dma_len = num_buffers*spec->size;
	dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
							audio_fd, 0);
	if ( dma_buf == MAP_FAILED ) {
		SDL_SetError("DMA memory map failed");
		dma_buf = NULL;
		return(-1);
	}
	SDL_memset(dma_buf, spec->silence, dma_len);

	/* Check to see if we need to use select() workaround */
	{ char *workaround;
		workaround = SDL_getenv("SDL_DSP_NOSELECT");
		if ( workaround ) {
			frame_ticks = (float)(spec->samples*1000)/spec->freq;
			next_frame = SDL_GetTicks()+frame_ticks;
		}
	}

	/* Trigger audio playback */
	value = 0;
	ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
	value = PCM_ENABLE_OUTPUT;
	if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
		SDL_SetError("Couldn't trigger audio output");
		return(-1);
	}

	/* Get the parent process id (we're the parent of the audio thread) */
	parent = getpid();

	/* We're ready to rock and roll. :-) */
	return(0);
}