view include/SDL_endian.h @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents a1b03ba2fcd0
children 4c4113c2162c
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Functions for reading and writing endian-specific values */

#ifndef _SDL_endian_h
#define _SDL_endian_h

#include "SDL_stdinc.h"

/* The two types of endianness */
#define SDL_LIL_ENDIAN	1234
#define SDL_BIG_ENDIAN	4321

#ifndef SDL_BYTEORDER	/* Not defined in SDL_config.h? */
#if defined(__hppa__) || \
    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
    (defined(__MIPS__) && defined(__MISPEB__)) || \
    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
    defined(__sparc__)
#define SDL_BYTEORDER	SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER	SDL_LIL_ENDIAN
#endif
#endif /* !SDL_BYTEORDER */


#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* Use inline functions for compilers that support them, and static
   functions for those that do not.  Because these functions become
   static for compilers that do not support inline functions, this
   header should only be included in files that actually use them.
*/
#if defined(__GNUC__) && defined(__i386__) && \
   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
	__asm__("xchgb %b0,%h0" : "=q" (x) :  "0" (x));
	return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
	__asm__("xchgb %b0,%h0" : "=Q" (x) :  "0" (x));
	return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
	Uint16 result;

	__asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
	return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
	__asm__("rorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
	return x;
}
#else
static __inline__ Uint16 SDL_Swap16(Uint16 x) {
	return((x<<8)|(x>>8));
}
#endif

#if defined(__GNUC__) && defined(__i386__) && \
   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
	__asm__("bswap %0" : "=r" (x) : "0" (x));
	return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
	__asm__("bswapl %0" : "=r" (x) : "0" (x));
	return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
	Uint32 result;

	__asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
	__asm__("rlwimi %0,%2,8,8,15"   : "=&r" (result) : "0" (result),    "r" (x));
	__asm__("rlwimi %0,%2,24,0,7"   : "=&r" (result) : "0" (result),    "r" (x));
	return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
	__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) :  "0" (x) : "cc");
	return x;
}
#else
static __inline__ Uint32 SDL_Swap32(Uint32 x) {
	return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24));
}
#endif

#ifdef SDL_HAS_64BIT_TYPE
#if defined(__GNUC__) && defined(__i386__) && \
   !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
	union { 
		struct { Uint32 a,b; } s;
		Uint64 u;
	} v;
	v.u = x;
	__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" 
	        : "=r" (v.s.a), "=r" (v.s.b) 
	        : "0" (v.s.a), "1" (v.s.b)); 
	return v.u;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
	__asm__("bswapq %0" : "=r" (x) : "0" (x));
	return x;
}
#else
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
	Uint32 hi, lo;

	/* Separate into high and low 32-bit values and swap them */
	lo = (Uint32)(x&0xFFFFFFFF);
	x >>= 32;
	hi = (Uint32)(x&0xFFFFFFFF);
	x = SDL_Swap32(lo);
	x <<= 32;
	x |= SDL_Swap32(hi);
	return(x);
}
#endif
#else
/* This is mainly to keep compilers from complaining in SDL code.
   If there is no real 64-bit datatype, then compilers will complain about
   the fake 64-bit datatype that SDL provides when it compiles user code.
*/
#define SDL_Swap64(X)	(X)
#endif /* SDL_HAS_64BIT_TYPE */


/* Byteswap item from the specified endianness to the native endianness */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X)	(X)
#define SDL_SwapLE32(X)	(X)
#define SDL_SwapLE64(X)	(X)
#define SDL_SwapBE16(X)	SDL_Swap16(X)
#define SDL_SwapBE32(X)	SDL_Swap32(X)
#define SDL_SwapBE64(X)	SDL_Swap64(X)
#else
#define SDL_SwapLE16(X)	SDL_Swap16(X)
#define SDL_SwapLE32(X)	SDL_Swap32(X)
#define SDL_SwapLE64(X)	SDL_Swap64(X)
#define SDL_SwapBE16(X)	(X)
#define SDL_SwapBE32(X)	(X)
#define SDL_SwapBE64(X)	(X)
#endif

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_endian_h */