view build-scripts/fatbuild.sh @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents 3e7f2edce658
children 6f74b80cca1d
line wrap: on
line source

#!/bin/sh
#
# Build a fat binary on Mac OS X, thanks Ryan!

# Number of CPUs (for make -j)
NCPU=`sysctl -n hw.ncpu`
NJOB=$NCPU
#NJOB=`expr $NCPU + 1`

# Generic, cross-platform CFLAGS you always want go here.
CFLAGS="-O3 -g -pipe"

# Locate Xcode SDK path
SDK_PATH=/Developer/SDKs
if [ ! -d $SDK_PATH ]; then
    echo "Couldn't find SDK path"
    exit 1
fi

# See if we can use 10.2 or 10.3 runtime compatibility
if [ -d "$SDK_PATH/MacOSX10.2.8.sdk" ]; then
    # PowerPC configure flags (10.2 runtime compatibility)
    # We dynamically load X11, so using the system X11 headers is fine.
    CONFIG_PPC="--build=`uname -p`-apple-darwin --host=powerpc-apple-darwin \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib"

    # PowerPC compiler flags
    CC_PPC="gcc-3.3 -arch ppc"
    CXX_PPC="g++-3.3 -arch ppc"
    CFLAGS_PPC=""
    CPPFLAGS_PPC="-DMAC_OS_X_VERSION_MIN_REQUIRED=1020 \
-nostdinc \
-F$SDK_PATH/MacOSX10.2.8.sdk/System/Library/Frameworks \
-I$SDK_PATH/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \
-isystem $SDK_PATH/MacOSX10.2.8.sdk/usr/include"

    # PowerPC linker flags 
    LFLAGS_PPC="-Wl,-headerpad_max_install_names -arch ppc \
-L$SDK_PATH/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \
-F$SDK_PATH/MacOSX10.2.8.sdk/System/Library/Frameworks \
-Wl,-syslibroot,$SDK_PATH/MacOSX10.2.8.sdk"

else # 10.2 or 10.3 SDK

    # PowerPC configure flags (10.3 runtime compatibility)
    # We dynamically load X11, so using the system X11 headers is fine.
    CONFIG_PPC="--build=`uname -p`-apple-darwin --host=powerpc-apple-darwin \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib"

    # PowerPC compiler flags
    CC_PPC="gcc-4.0 -arch ppc"
    CXX_PPC="g++-4.0 -arch ppc"
    CFLAGS_PPC=""
    CPPFLAGS_PPC="-DMAC_OS_X_VERSION_MIN_REQUIRED=1030 \
-nostdinc \
-F$SDK_PATH/MacOSX10.3.9.sdk/System/Library/Frameworks \
-I$SDK_PATH/MacOSX10.3.9.sdk/usr/lib/gcc/powerpc-apple-darwin9/4.0.1/include \
-isystem $SDK_PATH/MacOSX10.3.9.sdk/usr/include"

    # PowerPC linker flags
    LFLAGS_PPC="-Wl,-headerpad_max_install_names -arch ppc -mmacosx-version-min=10.3 \
-L$SDK_PATH/MacOSX10.3.9.sdk/usr/lib/gcc/powerpc-apple-darwin9/4.0.1 \
-F$SDK_PATH/MacOSX10.3.9.sdk/System/Library/Frameworks \
-Wl,-syslibroot,$SDK_PATH/MacOSX10.3.9.sdk"

fi # 10.2 or 10.3 SDK

# Intel configure flags (10.4 runtime compatibility)
# We dynamically load X11, so using the system X11 headers is fine.
CONFIG_X86="--build=`uname -p`-apple-darwin --host=i386-apple-darwin \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib"

# Intel compiler flags
CC_X86="gcc-4.0 -arch i386"
CXX_X86="g++-4.0 -arch i386"
CFLAGS_X86="-mmacosx-version-min=10.4"
CPPFLAGS_X86="-DMAC_OS_X_VERSION_MIN_REQUIRED=1040 \
-nostdinc \
-F$SDK_PATH/MacOSX10.4u.sdk/System/Library/Frameworks \
-I$SDK_PATH/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \
-isystem $SDK_PATH/MacOSX10.4u.sdk/usr/include"

# Intel linker flags
LFLAGS_X86="-Wl,-headerpad_max_install_names -arch i386 -mmacosx-version-min=10.4 \
-L$SDK_PATH/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin9/4.0.1 \
-Wl,-syslibroot,$SDK_PATH/MacOSX10.4u.sdk"

#
# Find the configure script
#
srcdir=`dirname $0`/..
auxdir=$srcdir/build-scripts
cd $srcdir

#
# Figure out which phase to build:
# all,
# configure, configure-ppc, configure-x86,
# make, make-ppc, make-x86, merge
# install
# clean
if test x"$1" = x; then
    phase=all
else
    phase="$1"
fi
case $phase in
    all)
        configure_ppc="yes"
        configure_x86="yes"
        make_ppc="yes"
        make_x86="yes"
        merge="yes"
        ;;
    configure)
        configure_ppc="yes"
        configure_x86="yes"
        ;;
    configure-ppc)
        configure_ppc="yes"
        ;;
    configure-x86)
        configure_x86="yes"
        ;;
    make)
        make_ppc="yes"
        make_x86="yes"
        merge="yes"
        ;;
    make-ppc)
        make_ppc="yes"
        ;;
    make-x86)
        make_x86="yes"
        ;;
    merge)
        merge="yes"
        ;;
    install)
        install_bin="yes"
        install_hdrs="yes"
        install_lib="yes"
        install_data="yes"
        install_man="yes"
        ;;
    install-bin)
        install_bin="yes"
        ;;
    install-hdrs)
        install_hdrs="yes"
        ;;
    install-lib)
        install_lib="yes"
        ;;
    install-data)
        install_data="yes"
        ;;
    install-man)
        install_man="yes"
        ;;
    clean)
        clean_ppc="yes"
        clean_x86="yes"
        ;;
    clean-ppc)
        clean_ppc="yes"
        ;;
    clean-x86)
        clean_x86="yes"
        ;;
    *)
        echo "Usage: $0 [all|configure[-ppc|-x86]|make[-ppc|-x86]|merge|install|clean]"
        exit 1
        ;;
esac
case `uname -p` in
    powerpc)
        native_path=ppc
        ;;
    *86)
        native_path=x86
        ;;
    *)
        echo "Couldn't figure out native architecture path"
        exit 1
        ;;
esac

#
# Create the build directories
#
for dir in build build/ppc build/x86; do
    if test -d $dir; then
        :
    else
        mkdir $dir || exit 1
    fi
done

#
# Build the PowerPC binary
#
if test x$configure_ppc = xyes; then
    (cd build/ppc && \
     sh ../../configure $CONFIG_PPC CC="$CC_PPC" CXX="$CXX_PPC" CFLAGS="$CFLAGS $CFLAGS_PPC" CPPFLAGS="$CPPFLAGS_PPC" LDFLAGS="$LFLAGS_PPC") || exit 2
fi
if test x$make_ppc = xyes; then
    (cd build/ppc && ls include && make -j$NJOB) || exit 3
fi

#
# Build the Intel binary
#
if test x$configure_x86 = xyes; then
    (cd build/x86 && \
     sh ../../configure $CONFIG_X86 CC="$CC_X86" CXX="$CXX_X86" CFLAGS="$CFLAGS $CFLAGS_X86" CPPFLAGS="$CPPFLAGS_X86" LDFLAGS="$LFLAGS_X86") || exit 2
fi
if test x$make_x86 = xyes; then
    (cd build/x86 && make -j$NJOB) || exit 3
fi

#
# Combine into fat binary
#
if test x$merge = xyes; then
    output=.libs
    sh $auxdir/mkinstalldirs build/$output
    cd build
    target=`find . -mindepth 3 -type f -name '*.dylib' | head -1 | sed 's|.*/||'`
    (lipo -create -o $output/$target `find . -mindepth 3 -type f -name "*.dylib"` &&
     ln -sf $target $output/libSDL-1.2.0.dylib &&
     ln -sf $target $output/libSDL.dylib &&
     lipo -create -o $output/libSDL.a */build/.libs/libSDL.a &&
     cp $native_path/build/.libs/libSDL.la $output &&
     cp $native_path/build/.libs/libSDL.lai $output &&
     cp $native_path/build/libSDL.la . &&
     lipo -create -o libSDLmain.a */build/libSDLmain.a &&
     echo "Build complete!" &&
     echo "Files can be found in the build directory.") || exit 4
    cd ..
fi

#
# Install
#
do_install()
{
    echo $*
    $* || exit 5
}
if test x$prefix = x; then
    prefix=/usr/local
fi
if test x$exec_prefix = x; then
    exec_prefix=$prefix
fi
if test x$bindir = x; then
    bindir=$exec_prefix/bin
fi
if test x$libdir = x; then
    libdir=$exec_prefix/lib
fi
if test x$includedir = x; then
    includedir=$prefix/include
fi
if test x$datadir = x; then
    datadir=$prefix/share
fi
if test x$mandir = x; then
    mandir=$prefix/man
fi
if test x$install_bin = xyes; then
    do_install sh $auxdir/mkinstalldirs $bindir
    do_install /usr/bin/install -c -m 755 build/$native_path/sdl-config $bindir/sdl-config
fi
if test x$install_hdrs = xyes; then
    do_install sh $auxdir/mkinstalldirs $includedir/SDL
    for src in $srcdir/include/*.h; do \
        file=`echo $src | sed -e 's|^.*/||'`; \
        do_install /usr/bin/install -c -m 644 $src $includedir/SDL/$file; \
    done
    do_install /usr/bin/install -c -m 644 $srcdir/include/SDL_config_macosx.h $includedir/SDL/SDL_config.h
fi
if test x$install_lib = xyes; then
    do_install sh $auxdir/mkinstalldirs $libdir
    do_install sh build/$native_path/libtool --mode=install /usr/bin/install -c  build/libSDL.la $libdir/libSDL.la
    do_install /usr/bin/install -c -m 644 build/libSDLmain.a $libdir/libSDLmain.a
    do_install ranlib $libdir/libSDLmain.a
fi
if test x$install_data = xyes; then
    do_install sh $auxdir/mkinstalldirs $datadir/aclocal
    do_install /usr/bin/install -c -m 644 $srcdir/sdl.m4 $datadir/aclocal/sdl.m4
fi
if test x$install_man = xyes; then
    do_install sh $auxdir/mkinstalldirs $mandir/man3
    for src in $srcdir/docs/man3/*.3; do \
        file=`echo $src | sed -e 's|^.*/||'`; \
        do_install /usr/bin/install -c -m 644 $src $mandir/man3/$file; \
    done
fi

#
# Clean up
#
do_clean()
{
    echo $*
    $* || exit 6
}
if test x$clean_x86 = xyes; then
    do_clean rm -r build/x86
fi
if test x$clean_ppc = xyes; then
    do_clean rm -r build/ppc
fi