Mercurial > sdl-ios-xcode
view include/SDL_config.h.default @ 5051:a69e36365766
Fixed bug #1027
Vittorio Giovara 2010-07-17 19:21:36 PDT
fix the double free error
in SDL_uikitview the variable 'textfield' is initialialized and set to
autorelease.
however in the dealloc method a second [release] is sent.
If the textfield has not been set to nil before (with a viewDidUnload for
example) this can lead to awful hard-to-find crashes when the SDL code
terminates.
the error message is
-[textfield release] message sent to deallocated instance 0x4e5fa90
the fix is simple, just release the object as soon as it is added to the
subview, see attached patch
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 23:45:29 -0800 |
parents | 2ac33eaa8a31 |
children | e8916fe9cfc8 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h #include "SDL_platform.h" /** * \file SDL_config.h.default * * SDL_config.h for any platform that doesn't build using the configure system. */ /* Add any platform that doesn't build using the configure system. */ #if defined(__NINTENDODS__) #include "SDL_config_nintendods.h" #elif defined(__ANDROID__) #include "SDL_config_android.h" #elif defined(__IPHONEOS__) #include "SDL_config_iphoneos.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" #elif defined(__WIN32__) #include "SDL_config_win32.h" #else #include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */