Mercurial > sdl-ios-xcode
view test/testerror.c @ 4207:a673f44949d6 SDL-1.2
Fixed bug #562
this patch by Diego Pettenò <flameeyes@gentoo.org> for SDL-1.2:
The attached patch applies over latest ~arch SDL version, and allows to use the
xinerama support to launch an application full screened on the head "0".
The SDL_VIDEO_FULLSCREEN_HEAD environment variable sets the head on which the
full screen will be displayed, but if you set it to 0, the code simply ignores
it as unset. My patch changes the unset value to -1, so that the 0 value can be
used correctly. Without this, trying to get fullscreen on head 0 would get the
same result than not having xinerama enabled at all.
http://sources.gentoo.org/media-libs/libsdl/files/libsdl-1.2.11-xinerama-head-0.patch
SDL-1.3 doesnt seem to have any code like this, but it's still good for SDL-1.2
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 07:20:51 +0000 |
parents | 290b5baf2fca |
children | 782fd950bd46 c121d94672cb |
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/* Simple test of the SDL threading code and error handling */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" static int alive = 0; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL ThreadFunc(void *data) { /* Set the child thread error string */ SDL_SetError("Thread %s (%d) had a problem: %s", (char *)data, SDL_ThreadID(), "nevermind"); while ( alive ) { printf("Thread '%s' is alive!\n", (char *)data); SDL_Delay(1*1000); } printf("Child thread error string: %s\n", SDL_GetError()); return(0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } /* Set the error value for the main thread */ SDL_SetError("No worries"); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5*1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); printf("Main thread error string: %s\n", SDL_GetError()); SDL_Quit(); return(0); }