Mercurial > sdl-ios-xcode
view docs/html/sdlmousebuttonevent.html @ 4207:a673f44949d6 SDL-1.2
Fixed bug #562
this patch by Diego Pettenò <flameeyes@gentoo.org> for SDL-1.2:
The attached patch applies over latest ~arch SDL version, and allows to use the
xinerama support to launch an application full screened on the head "0".
The SDL_VIDEO_FULLSCREEN_HEAD environment variable sets the head on which the
full screen will be displayed, but if you set it to 0, the code simply ignores
it as unset. My patch changes the unset value to -1, so that the 0 value can be
used correctly. Without this, trying to get fullscreen on head 0 would get the
same result than not having xinerama enabled at all.
http://sources.gentoo.org/media-libs/libsdl/files/libsdl-1.2.11-xinerama-head-0.patch
SDL-1.3 doesnt seem to have any code like this, but it's still good for SDL-1.2
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 07:20:51 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_MouseButtonEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_MouseMotionEvent" HREF="sdlmousemotionevent.html"><LINK REL="NEXT" TITLE="SDL_JoyAxisEvent" HREF="sdljoyaxisevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoyaxisevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMOUSEBUTTONEVENT" ></A >SDL_MouseButtonEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4144" ></A ><H2 >Name</H2 >SDL_MouseButtonEvent -- Mouse button event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4147" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 button; Uint8 state; Uint16 x, y; } SDL_MouseButtonEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4150" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4152" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEBUTTONDOWN</TT > or <TT CLASS="LITERAL" >SDL_MOUSEBUTTONUP</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >button</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_PRESSED</TT > or <TT CLASS="LITERAL" >SDL_RELEASED</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >x</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >y</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The X/Y coordinates of the mouse at press/release time</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4176" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_MouseButtonEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_MOUSEBUTTONDOWN</TT > or <TT CLASS="LITERAL" >SDL_MOUSEBUTTONUP</TT > is reported.</P ><P >When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into <TT CLASS="STRUCTFIELD" ><I >button</I ></TT >, the position of the mouse when this event occured is stored in the <TT CLASS="STRUCTFIELD" ><I >x</I ></TT > and the <TT CLASS="STRUCTFIELD" ><I >y</I ></TT > fields. Like <A HREF="sdlkeyboardevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN ></A >, information on whether the event was a press or a release event is stored in both the <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >state</I ></TT > fields, but this should be obvious.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4192" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlmousemotionevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoyaxisevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_MouseMotionEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoyAxisEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >