Mercurial > sdl-ios-xcode
view docs/html/sdlkeysym.html @ 4207:a673f44949d6 SDL-1.2
Fixed bug #562
this patch by Diego Pettenò <flameeyes@gentoo.org> for SDL-1.2:
The attached patch applies over latest ~arch SDL version, and allows to use the
xinerama support to launch an application full screened on the head "0".
The SDL_VIDEO_FULLSCREEN_HEAD environment variable sets the head on which the
full screen will be displayed, but if you set it to 0, the code simply ignores
it as unset. My patch changes the unset value to -1, so that the 0 value can be
used correctly. Without this, trying to get fullscreen on head 0 would get the
same result than not having xinerama enabled at all.
http://sources.gentoo.org/media-libs/libsdl/files/libsdl-1.2.11-xinerama-head-0.patch
SDL-1.3 doesnt seem to have any code like this, but it's still good for SDL-1.2
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 07:20:51 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_keysym</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_QuitEvent" HREF="sdlquitevent.html"><LINK REL="NEXT" TITLE="SDLKey" HREF="sdlkey.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLKEYSYM" ></A >SDL_keysym</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4659" ></A ><H2 >Name</H2 >SDL_keysym -- Keysym structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4662" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4665" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4667" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Hardware specific scancode</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >sym</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >mod</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current key modifiers</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Translated character</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4686" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN > structure is used by reporting key presses and releases since it is a part of the <A HREF="sdlkeyboardevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN ></A >.</P ><P >The <TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT CLASS="STRUCTFIELD" ><I >sym</I ></TT > field is extremely useful. It is the SDL-defined value of the key (see <A HREF="sdlkey.html" >SDL Key Syms</A >. This field is very useful when you are checking for certain key presses, like so: <PRE CLASS="PROGRAMLISTING" >. . while(SDL_PollEvent(&event)){ switch(event.type){ case SDL_KEYDOWN: if(event.key.keysym.sym==SDLK_LEFT) move_left(); break; . . . } } . .</PRE > <TT CLASS="STRUCTFIELD" ><I >mod</I ></TT > stores the current state of the keyboard modifiers as explained in <A HREF="sdlgetmodstate.html" ><TT CLASS="FUNCTION" >SDL_GetModState</TT ></A >. The <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is only used when UNICODE translation is enabled with <A HREF="sdlenableunicode.html" ><TT CLASS="FUNCTION" >SDL_EnableUNICODE</TT ></A >. If <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: <PRE CLASS="PROGRAMLISTING" >char ch; if ( (keysym.unicode & 0xFF80) == 0 ) { ch = keysym.unicode & 0x7F; } else { printf("An International Character.\n"); }</PRE > UNICODE translation does have a slight overhead so don't enable it unless its needed.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4705" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlkey.html" ><SPAN CLASS="STRUCTNAME" >SDLKey</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_QuitEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDLKey</TD ></TR ></TABLE ></DIV ></BODY ></HTML >