view docs/html/sdlactiveevent.html @ 4207:a673f44949d6 SDL-1.2

Fixed bug #562 this patch by Diego Pettenò <flameeyes@gentoo.org> for SDL-1.2: The attached patch applies over latest ~arch SDL version, and allows to use the xinerama support to launch an application full screened on the head "0". The SDL_VIDEO_FULLSCREEN_HEAD environment variable sets the head on which the full screen will be displayed, but if you set it to 0, the code simply ignores it as unset. My patch changes the unset value to -1, so that the 0 value can be used correctly. Without this, trying to get fullscreen on head 0 would get the same result than not having xinerama enabled at all. http://sources.gentoo.org/media-libs/libsdl/files/libsdl-1.2.11-xinerama-head-0.patch SDL-1.3 doesnt seem to have any code like this, but it's still good for SDL-1.2
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 07:20:51 +0000
parents 355632dca928
children
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><H1
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>SDL_ActiveEvent</H1
><DIV
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><A
NAME="AEN3955"
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><H2
>Name</H2
>SDL_ActiveEvent&nbsp;--&nbsp;Application visibility event structure</DIV
><DIV
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><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 gain;
  Uint8 state;
} SDL_ActiveEvent;</PRE
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><H2
>Structure Data</H2
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT.</TT
></TD
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><TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
></TD
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>0 if the event is a loss or 1 if it is a gain.</TD
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><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> if mouse focus was gained or lost, <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> if input focus was gained or lost, or <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> if the application was iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored(<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=1).</TD
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_ActiveEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT</TT
> is reported.</P
><P
>When the mouse leaves or enters the window area a <TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> type activation event occurs, if the mouse entered the window then <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 1, otherwise <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 0. A <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> type event occurs when the application is either minimised/iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>This event does not occur when an application window is first created.</P
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>See Also</H2
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>SDL_Event</SPAN
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>,
<A
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><TT
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>SDL_GetAppState</TT
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