view docs/html/event.html @ 4207:a673f44949d6 SDL-1.2

Fixed bug #562 this patch by Diego Pettenò <flameeyes@gentoo.org> for SDL-1.2: The attached patch applies over latest ~arch SDL version, and allows to use the xinerama support to launch an application full screened on the head "0". The SDL_VIDEO_FULLSCREEN_HEAD environment variable sets the head on which the full screen will be displayed, but if you set it to 0, the code simply ignores it as unset. My patch changes the unset value to -1, so that the 0 value can be used correctly. Without this, trying to get fullscreen on head 0 would get the same result than not having xinerama enabled at all. http://sources.gentoo.org/media-libs/libsdl/files/libsdl-1.2.11-xinerama-head-0.patch SDL-1.3 doesnt seem to have any code like this, but it's still good for SDL-1.2
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 07:20:51 +0000
parents 355632dca928
children
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>Chapter 8. Events</H1
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>SDL Event Structures.</A
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>Introduction</H1
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>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
<PRE
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Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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> you can observe and handle waiting input events.</P
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>The key to event handling in SDL is the <A
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> union. The event queue itself is composed of a series of <SPAN
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>SDL_Event</SPAN
> unions, one for each waiting event. <SPAN
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>SDL_Event</SPAN
> unions are read from the queue with the <TT
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>SDL_PollEvent</TT
> function and it is then up to the application to process the information stored with them.</P
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