view test/graywin.c @ 1013:a649064a3215

Date: Tue, 14 Dec 2004 12:08:30 +0100 From: Marcin Konicki Subject: Re: [SDL] SDL 1.2.8 Prerelease I'm sending small fix for BeOS, which prevents filling up SDL's message queue too fast. Without it, SDL receives "key down" messages from BeOS code, for each key repeat (BeOS handles key repeats itself, and application can check if received "key down" message from BeOS is first time key down, or if it's repeat, and which repeat it is). Since there is no way for "sdl driver" to turn off "default" SDL's key-repeat mechanism, they were working both at the same time (and queue could be filled up very fast). So this patch removes handling "key down" message from BeOS if it's key_repeat "type".
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 18:23:27 +0000
parents d33645c36072
children 782fd950bd46 c121d94672cb
line wrap: on
line source


/* Simple program:  Fill a colormap with gray and stripe it down the screen */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "SDL.h"

#ifdef TEST_VGA16 /* Define this if you want to test VGA 16-color video modes */
#define NUM_COLORS	16
#else
#define NUM_COLORS	256
#endif

/* Draw a randomly sized and colored box centered about (X,Y) */
void DrawBox(SDL_Surface *screen, int X, int Y, int width, int height)
{
	static unsigned int seeded = 0;
	SDL_Rect area;
	Uint32 color;
        Uint32 randc;

	/* Seed the random number generator */
	if ( seeded == 0 ) {
		srand(time(NULL));
		seeded = 1;
	}

	/* Get the bounds of the rectangle */
	area.w = (rand()%width);
	area.h = (rand()%height);
	area.x = X-(area.w/2);
	area.y = Y-(area.h/2);
        randc = (rand()%NUM_COLORS);

        if (screen->format->BytesPerPixel==1)
        {
            color = randc;
        }
        else
        {
            color = SDL_MapRGB(screen->format, randc, randc, randc);
        }

	/* Do it! */
	SDL_FillRect(screen, &area, color);
	if ( screen->flags & SDL_DOUBLEBUF ) {
		SDL_Flip(screen);
	} else {
		SDL_UpdateRects(screen, 1, &area);
	}
}

void DrawBackground(SDL_Surface *screen)
{
	int i, j, k;
	Uint8  *buffer;
	Uint16 *buffer16;
        Uint16 color;
        Uint8  gradient;

	/* Set the surface pixels and refresh! */
	/* Use two loops in case the surface is double-buffered (both sides) */

	for ( j=0; j<2; ++j ) {
		if ( SDL_LockSurface(screen) < 0 ) {
			fprintf(stderr, "Couldn't lock display surface: %s\n",
								SDL_GetError());
			return;
		}
		buffer = (Uint8 *)screen->pixels;

		if (screen->format->BytesPerPixel!=2) {
			for ( i=0; i<screen->h; ++i ) {
				memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w * screen->format->BytesPerPixel);
				buffer += screen->pitch;
			}
		}
                else
                {
			for ( i=0; i<screen->h; ++i ) {
				gradient=((i*(NUM_COLORS-1))/screen->h);
                                color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
                                buffer16=(Uint16*)buffer;
                                for (k=0; k<screen->w; k++)
                                {
                                   *(buffer16+k)=color;
                                }
				buffer += screen->pitch;
			}
                }

		SDL_UnlockSurface(screen);
		if ( screen->flags & SDL_DOUBLEBUF ) {
			SDL_Flip(screen);
		} else {
			SDL_UpdateRect(screen, 0, 0, 0, 0);
                        break;
		}
	}
}

SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
{
	SDL_Surface *screen;
	int i;
	SDL_Color palette[NUM_COLORS];

	/* Set the video mode */
	screen = SDL_SetVideoMode(w, h, bpp, flags);
	if ( screen == NULL ) {
		fprintf(stderr, "Couldn't set display mode: %s\n",
							SDL_GetError());
		return(NULL);
	}
	fprintf(stderr, "Screen is in %s mode\n",
		(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");

	if (bpp==8) {
		/* Set a gray colormap, reverse order from white to black */
		for ( i=0; i<NUM_COLORS; ++i ) {
			palette[i].r = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
			palette[i].g = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
			palette[i].b = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
		}
		SDL_SetColors(screen, palette, 0, NUM_COLORS);
	}

	return(screen);
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	Uint32 videoflags;
	int    done;
	SDL_Event event;
	int width, height, bpp;

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}

	/* See if we try to get a hardware colormap */
	width = 640;
	height = 480;
	bpp = 8;
	videoflags = SDL_SWSURFACE;
	while ( argc > 1 ) {
		--argc;
		if ( argv[argc-1] && (strcmp(argv[argc-1], "-width") == 0) ) {
			width = atoi(argv[argc]);
			--argc;
		} else
		if ( argv[argc-1] && (strcmp(argv[argc-1], "-height") == 0) ) {
			height = atoi(argv[argc]);
			--argc;
		} else
		if ( argv[argc-1] && (strcmp(argv[argc-1], "-bpp") == 0) ) {
			bpp = atoi(argv[argc]);
			--argc;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-hw") == 0) ) {
			videoflags |= SDL_HWSURFACE;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0) ) {
			videoflags |= SDL_HWPALETTE;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-flip") == 0) ) {
			videoflags |= SDL_DOUBLEBUF;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-noframe") == 0) ) {
			videoflags |= SDL_NOFRAME;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-resize") == 0) ) {
			videoflags |= SDL_RESIZABLE;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0) ) {
			videoflags |= SDL_FULLSCREEN;
		} else {
			fprintf(stderr, "Usage: %s [-width] [-height] [-bpp] [-hw] [-hwpalette] [-flip] [-noframe] [-fullscreen] [-resize]\n",
								argv[0]);
			exit(1);
		}
	}

	/* Set a video mode */
	screen = CreateScreen(width, height, bpp, videoflags);
	if ( screen == NULL ) {
		exit(2);
	}
        
        DrawBackground(screen);
		
	/* Wait for a keystroke */
	done = 0;
	while ( !done && SDL_WaitEvent(&event) ) {
		switch (event.type) {
			case SDL_MOUSEBUTTONDOWN:
				DrawBox(screen, event.button.x, event.button.y, width, height);
				break;
			case SDL_KEYDOWN:
				/* Ignore ALT-TAB for windows */
				if ( (event.key.keysym.sym == SDLK_LALT) ||
				     (event.key.keysym.sym == SDLK_TAB) ) {
					break;
				}
				/* Center the mouse on <SPACE> */
				if ( event.key.keysym.sym == SDLK_SPACE ) {
					SDL_WarpMouse(width/2, height/2);
					break;
				}
				/* Toggle fullscreen mode on <RETURN> */
				if ( event.key.keysym.sym == SDLK_RETURN ) {
					videoflags ^= SDL_FULLSCREEN;
					screen = CreateScreen(
						screen->w, screen->h,
						screen->format->BitsPerPixel,
								videoflags);
					if ( screen == NULL ) {
						fprintf(stderr,
					"Couldn't toggle fullscreen mode\n");
						done = 1;
					}
                                        DrawBackground(screen);
					break;
				}
				/* Any other key quits the application... */
			case SDL_QUIT:
				done = 1;
				break;
			case SDL_VIDEOEXPOSE:
				DrawBackground(screen);
				break;
			case SDL_VIDEORESIZE:
					screen = CreateScreen(
						event.resize.w, event.resize.h,
						screen->format->BitsPerPixel,
								videoflags);
					if ( screen == NULL ) {
						fprintf(stderr,
					"Couldn't resize video mode\n");
						done = 1;
					}
					DrawBackground(screen);
				break;
			default:
				break;
		}
	}
	SDL_Quit();
	return(0);
}