Mercurial > sdl-ios-xcode
view src/video/aalib/SDL_aaevents.c @ 1013:a649064a3215
Date: Tue, 14 Dec 2004 12:08:30 +0100
From: Marcin Konicki
Subject: Re: [SDL] SDL 1.2.8 Prerelease
I'm sending small fix for BeOS, which prevents filling up SDL's message
queue too fast.
Without it, SDL receives "key down" messages from BeOS code, for each key
repeat (BeOS handles key repeats itself, and application can check if
received "key down" message from BeOS is first time key down, or if it's
repeat, and which repeat it is). Since there is no way for "sdl driver" to
turn off "default" SDL's key-repeat mechanism, they were working both at
the same time (and queue could be filled up very fast).
So this patch removes handling "key down" message from BeOS if it's
key_repeat "type".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Dec 2004 18:23:27 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the event stream, converting AA events into SDL events */ #include <stdio.h> #include <aalib.h> #include "SDL.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_aavideo.h" #include "SDL_aaevents_c.h" /* The translation tables from a console scancode to a SDL keysym */ static SDLKey keymap[401]; static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); void AA_PumpEvents(_THIS) { int posted = 0; int mouse_button, mouse_x, mouse_y; int evt; SDL_keysym keysym; static int prev_button = -1, prev_x = -1, prev_y = -1; if( ! this->screen ) /* Wait till we got the screen initialized */ return; do { posted = 0; /* Gather events */ /* Get mouse status */ SDL_mutexP(AA_mutex); aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button); SDL_mutexV(AA_mutex); mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context); mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context); /* Compare against previous state and generate events */ if( prev_button != mouse_button ) { if( mouse_button & AA_BUTTON1 ) { if ( ! (prev_button & AA_BUTTON1) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0); } } else { if ( prev_button & AA_BUTTON1 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0); } } if( mouse_button & AA_BUTTON2 ) { if ( ! (prev_button & AA_BUTTON2) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0); } } else { if ( prev_button & AA_BUTTON2 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0); } } if( mouse_button & AA_BUTTON3 ) { if ( ! (prev_button & AA_BUTTON3) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0); } } else { if ( prev_button & AA_BUTTON3 ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0); } } } if ( prev_x != mouse_x || prev_y != mouse_y ) { posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y); } prev_button = mouse_button; prev_x = mouse_x; prev_y = mouse_y; /* Get keyboard event */ SDL_mutexP(AA_mutex); evt = aa_getevent(AA_context, 0); SDL_mutexV(AA_mutex); if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) { /* Key pressed */ /* printf("Key pressed: %d (%c)\n", evt, evt); */ posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym)); } else if ( evt >= AA_RELEASE ) { /* Key released */ evt &= ~AA_RELEASE; /* printf("Key released: %d (%c)\n", evt, evt); */ posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym)); } } while ( posted ); } void AA_InitOSKeymap(_THIS) { int i; static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9"; const char *std; /* Initialize the AAlib key translation table */ for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; keymap[AA_ESC] = SDLK_ESCAPE; keymap[AA_UP] = SDLK_UP; keymap[AA_DOWN] = SDLK_DOWN; keymap[AA_LEFT] = SDLK_LEFT; keymap[AA_RIGHT] = SDLK_RIGHT; /* Alphabet keys */ for ( i = 0; i<26; ++i ){ keymap['a' + i] = SDLK_a+i; keymap['A' + i] = SDLK_a+i; } /* Function keys */ for ( i = 0; i<12; ++i ){ keymap[334 + i] = SDLK_F1+i; } /* Keys that have the same symbols and don't have to be translated */ for( std = std_keys; *std; std ++ ) { keymap[*std] = *std; } keymap[13] = SDLK_RETURN; keymap[AA_BACKSPACE] = SDLK_BACKSPACE; keymap[369] = SDLK_LSHIFT; keymap[370] = SDLK_RSHIFT; keymap[371] = SDLK_LCTRL; keymap[372] = SDLK_RCTRL; keymap[377] = SDLK_LALT; keymap[270] = SDLK_RALT; keymap[271] = SDLK_NUMLOCK; keymap[373] = SDLK_CAPSLOCK; keymap[164] = SDLK_SCROLLOCK; keymap[243] = SDLK_INSERT; keymap[304] = SDLK_DELETE; keymap[224] = SDLK_HOME; keymap[231] = SDLK_END; keymap[229] = SDLK_PAGEUP; keymap[230] = SDLK_PAGEDOWN; keymap[241] = SDLK_PRINT; keymap[163] = SDLK_BREAK; keymap[302] = SDLK_KP0; keymap[300] = SDLK_KP1; keymap[297] = SDLK_KP2; keymap[299] = SDLK_KP3; keymap[294] = SDLK_KP4; keymap[301] = SDLK_KP5; keymap[296] = SDLK_KP6; keymap[293] = SDLK_KP7; keymap[295] = SDLK_KP8; keymap[298] = SDLK_KP9; } static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) { /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = keymap[scancode]; keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE ) { /* Populate the unicode field with the ASCII value */ keysym->unicode = scancode; } return(keysym); }