Mercurial > sdl-ios-xcode
view src/video/SDL_gamma.c @ 1013:a649064a3215
Date: Tue, 14 Dec 2004 12:08:30 +0100
From: Marcin Konicki
Subject: Re: [SDL] SDL 1.2.8 Prerelease
I'm sending small fix for BeOS, which prevents filling up SDL's message
queue too fast.
Without it, SDL receives "key down" messages from BeOS code, for each key
repeat (BeOS handles key repeats itself, and application can check if
received "key down" message from BeOS is first time key down, or if it's
repeat, and which repeat it is). Since there is no way for "sdl driver" to
turn off "default" SDL's key-repeat mechanism, they were working both at
the same time (and queue could be filled up very fast).
So this patch removes handling "key down" message from BeOS if it's
key_repeat "type".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Dec 2004 18:23:27 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Gamma correction support */ #define USE_MATH_H /* Used for calculating gamma ramps */ #ifdef USE_MATH_H #include <math.h> #endif #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_sysvideo.h" #ifdef USE_MATH_H static void CalculateGammaRamp(float gamma, Uint16 *ramp) { int i; /* 0.0 gamma is all black */ if ( gamma <= 0.0 ) { for ( i=0; i<256; ++i ) { ramp[i] = 0; } return; } else /* 1.0 gamma is identity */ if ( gamma == 1.0 ) { for ( i=0; i<256; ++i ) { ramp[i] = (i << 8) | i; } return; } else /* Calculate a real gamma ramp */ { int value; gamma = 1.0f / gamma; for ( i=0; i<256; ++i ) { value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5); if ( value > 65535 ) { value = 65535; } ramp[i] = (Uint16)value; } } } static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) { /* The following is adapted from a post by Garrett Bass on OpenGL Gamedev list, March 4, 2000. */ float sum = 0.0; int i, count = 0; *gamma = 1.0; for ( i = 1; i < 256; ++i ) { if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { double B = (double)i / 256.0; double A = ramp[i] / 65535.0; sum += (float) ( log(A) / log(B) ); count++; } } if ( count && sum ) { *gamma = 1.0f / (sum / count); } } #endif /* USE_MATH_H */ int SDL_SetGamma(float red, float green, float blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; succeeded = -1; #ifdef USE_MATH_H /* Prefer using SetGammaRamp(), as it's more flexible */ { Uint16 ramp[3][256]; CalculateGammaRamp(red, ramp[0]); CalculateGammaRamp(green, ramp[1]); CalculateGammaRamp(blue, ramp[2]); succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); } #else SDL_SetError("Gamma correction not supported"); #endif if ( (succeeded < 0) && video->SetGamma ) { SDL_ClearError(); succeeded = video->SetGamma(this, red, green, blue); } return succeeded; } /* Calculating the gamma by integrating the gamma ramps isn't exact, so this function isn't officially supported. */ int SDL_GetGamma(float *red, float *green, float *blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; succeeded = -1; #ifdef USE_MATH_H /* Prefer using GetGammaRamp(), as it's more flexible */ { Uint16 ramp[3][256]; succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); if ( succeeded >= 0 ) { CalculateGammaFromRamp(red, ramp[0]); CalculateGammaFromRamp(green, ramp[1]); CalculateGammaFromRamp(blue, ramp[2]); } } #else SDL_SetError("Gamma correction not supported"); #endif if ( (succeeded < 0) && video->GetGamma ) { SDL_ClearError(); succeeded = video->GetGamma(this, red, green, blue); } return succeeded; } int SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; SDL_Surface *screen = SDL_PublicSurface; /* Verify the screen parameter */ if ( !screen ) { SDL_SetError("No video mode has been set"); return -1; } /* Lazily allocate the gamma tables */ if ( ! video->gamma ) { SDL_GetGammaRamp(0, 0, 0); } /* Fill the gamma table with the new values */ if ( red ) { memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma)); } if ( green ) { memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma)); } if ( blue ) { memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma)); } /* Gamma correction always possible on split palettes */ if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { SDL_Palette *pal = screen->format->palette; /* If physical palette has been set independently, use it */ if(video->physpal) pal = video->physpal; SDL_SetPalette(screen, SDL_PHYSPAL, pal->colors, 0, pal->ncolors); return 0; } /* Try to set the gamma ramp in the driver */ succeeded = -1; if ( video->SetGammaRamp ) { succeeded = video->SetGammaRamp(this, video->gamma); } else { SDL_SetError("Gamma ramp manipulation not supported"); } return succeeded; } int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; /* Lazily allocate the gamma table */ if ( ! video->gamma ) { video->gamma = malloc(3*256*sizeof(*video->gamma)); if ( ! video->gamma ) { SDL_OutOfMemory(); return -1; } if ( video->GetGammaRamp ) { /* Get the real hardware gamma */ video->GetGammaRamp(this, video->gamma); } else { /* Assume an identity gamma */ int i; for ( i=0; i<256; ++i ) { video->gamma[0*256+i] = (i << 8) | i; video->gamma[1*256+i] = (i << 8) | i; video->gamma[2*256+i] = (i << 8) | i; } } } /* Just copy from our internal table */ if ( red ) { memcpy(red, &video->gamma[0*256], 256*sizeof(*red)); } if ( green ) { memcpy(green, &video->gamma[1*256], 256*sizeof(*green)); } if ( blue ) { memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue)); } return 0; }