view docs/html/wm.html @ 1013:a649064a3215

Date: Tue, 14 Dec 2004 12:08:30 +0100 From: Marcin Konicki Subject: Re: [SDL] SDL 1.2.8 Prerelease I'm sending small fix for BeOS, which prevents filling up SDL's message queue too fast. Without it, SDL receives "key down" messages from BeOS code, for each key repeat (BeOS handles key repeats itself, and application can check if received "key down" message from BeOS is first time key down, or if it's repeat, and which repeat it is). Since there is no way for "sdl driver" to turn off "default" SDL's key-repeat mechanism, they were working both at the same time (and queue could be filled up very fast). So this patch removes handling "key down" message from BeOS if it's key_repeat "type".
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 18:23:27 +0000
parents 355632dca928
children
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<HTML
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>Window Management</TITLE
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>Chapter 7. Window Management</H1
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><DT
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>SDL_WM_SetCaption</A
>&nbsp;--&nbsp;Sets the window tile and icon name.</DT
><DT
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>SDL_WM_GetCaption</A
>&nbsp;--&nbsp;Gets the window title and icon name.</DT
><DT
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>SDL_WM_SetIcon</A
>&nbsp;--&nbsp;Sets the icon for the display window.</DT
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>SDL_WM_IconifyWindow</A
>&nbsp;--&nbsp;Iconify/Minimise the window</DT
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>SDL_WM_ToggleFullScreen</A
>&nbsp;--&nbsp;Toggles fullscreen mode</DT
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>SDL_WM_GrabInput</A
>&nbsp;--&nbsp;Grabs mouse and keyboard input.</DT
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>SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P
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