view docs/html/sdlfillrect.html @ 1013:a649064a3215

Date: Tue, 14 Dec 2004 12:08:30 +0100 From: Marcin Konicki Subject: Re: [SDL] SDL 1.2.8 Prerelease I'm sending small fix for BeOS, which prevents filling up SDL's message queue too fast. Without it, SDL receives "key down" messages from BeOS code, for each key repeat (BeOS handles key repeats itself, and application can check if received "key down" message from BeOS is first time key down, or if it's repeat, and which repeat it is). Since there is no way for "sdl driver" to turn off "default" SDL's key-repeat mechanism, they were working both at the same time (and queue could be filled up very fast). So this patch removes handling "key down" message from BeOS if it's key_repeat "type".
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 18:23:27 +0000
parents 355632dca928
children
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>SDL_FillRect</TITLE
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><H1
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>SDL_FillRect</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2351"
></A
><H2
>Name</H2
>SDL_FillRect&nbsp;--&nbsp;This function performs a fast fill of the given rectangle with some color</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2354"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_FillRect</B
></CODE
>(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2361"
></A
><H2
>Description</H2
><P
>This function performs a fast fill of the given rectangle with
<TT
CLASS="PARAMETER"
><I
>color</I
></TT
>.  If <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
>
is <TT
CLASS="LITERAL"
>NULL</TT
>, the whole surface will be filled with
<TT
CLASS="PARAMETER"
><I
>color</I
></TT
>.</P
><P
>The color should be a pixel of the format used by the surface, and
can be generated by the
<A
HREF="sdlmaprgb.html"
>SDL_MapRGB</A
> or <A
HREF="sdlmaprgba.html"
>SDL_MapRGBA</A
>
functions. If the color value contains an alpha value then the
destination is simply "filled" with that alpha information, no blending
takes place.</P
><P
>If there is a clip rectangle set on the destination (set via
<A
HREF="sdlsetcliprect.html"
>SDL_SetClipRect</A
>) then this
function will clip based on the intersection of the clip rectangle and
the <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
> rectangle and the dstrect rectangle
will be modified to represent the area actually filled.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2374"
></A
><H2
>Return Value</H2
><P
>This function returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2379"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>,
<A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGBA</TT
></A
>,
<A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
<A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
></P
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