Mercurial > sdl-ios-xcode
view README.Epoc @ 1013:a649064a3215
Date: Tue, 14 Dec 2004 12:08:30 +0100
From: Marcin Konicki
Subject: Re: [SDL] SDL 1.2.8 Prerelease
I'm sending small fix for BeOS, which prevents filling up SDL's message
queue too fast.
Without it, SDL receives "key down" messages from BeOS code, for each key
repeat (BeOS handles key repeats itself, and application can check if
received "key down" message from BeOS is first time key down, or if it's
repeat, and which repeat it is). Since there is no way for "sdl driver" to
turn off "default" SDL's key-repeat mechanism, they were working both at
the same time (and queue could be filled up very fast).
So this patch removes handling "key down" message from BeOS if it's
key_repeat "type".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Dec 2004 18:23:27 +0000 |
parents | 74a8f672f2f8 |
children |
line wrap: on
line source
============================================================================== Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0 ============================================================================== ============================================================================== I. Building the Simple DirectMedia Layer libraries: You can get Symbian SDK from: http://www.symbian.com. First create "Epoc" directory under SDL main directory and unpack EpocBuildFiles.zip in it. To build the librarys goto "epoc" directory and type: bldmake bldfiles abld makefile vc6 (for creating Microsoft Visual C++ makefiles) abld build wins udeb (building for wins emulator) abld build armi urel (building for real device) ============================================================================== II. Building the Simple DirectMedia Layer programs: Building SDL test programs is easy once you have built the libraries: abld test build wins udeb abld test build armi urel Supported real screen resolutions 320 x 200 x 8 bit 320 x 200 x 12 bit 640 x 200 x 8 bit 640 x 200 x 12 bit Supported "emulated" screen resolutions 640 x 400 x 8 bit 640 x 400 x 12 bit 640 x 480 x 8 bit 640 x 480 x 12 bit "Emulated" resolutions are implemented by by shrinking the screen vertically i.e. only every second scanline is drawn. This is mainly ment to be used for testing quick ports of programs. Using faked resolutions is a waste of memory and cpu power! ============================================================================== III. Running test programs Copy executable to the device and run it from the File manager. The Esc key quits demo programs. In Crystal, Exe programs do not appear in task list nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator. Special keys used in SDL: The Caps lock key enables or disables the virtual cursor. Function keys are mapped as follows: F1=chr+q, F2=chr+w,..., F8=chr+i, F9=chr+a,..., F12=chr+d. ============================================================================== IV. Enjoy! :) If you have a project you'd like me to know about, or want to ask questions, go ahead and join the SDL developer's mailing list by sending e-mail to: sdl-request@libsdl.org and put "subscribe" into the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailman/listinfo/sdl You can find more info about Epoc version of SDL from Hannu Viitala's homepage http://www.mbnet.fi/~haviital ==============================================================================