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Apparently MacOS X will sometimes pass command line arguments to a Cocoa
app as an openFile() message, so we have to make sure we were launched from
the Finder before accepting these as drag'n'drop documents, or they will just
duplicate what's already in argc/argv.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 22 Aug 2005 14:18:15 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WM_SetIcon</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Window Management" HREF="wm.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_GetCaption" HREF="sdlwmgetcaption.html"><LINK REL="NEXT" TITLE="SDL_WM_IconifyWindow" HREF="sdlwmiconifywindow.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmgetcaption.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwmiconifywindow.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWMSETICON" ></A >SDL_WM_SetIcon</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3582" ></A ><H2 >Name</H2 >SDL_WM_SetIcon -- Sets the icon for the display window.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN3585" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN3586" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_WM_SetIcon</B ></CODE >(SDL_Surface *icon, Uint8 *mask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3592" ></A ><H2 >Description</H2 ><P >Sets the icon for the display window. Win32 icons must be 32x32.</P ><P >This function must be called before the first call to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A >.</P ><P >The <TT CLASS="PARAMETER" ><I >mask</I ></TT > is a bitmask that describes the shape of the icon. If <TT CLASS="PARAMETER" ><I >mask</I ></TT > is NULL, then the shape is determined by the colorkey of <TT CLASS="PARAMETER" ><I >icon</I ></TT >, if any, or makes the icon rectangular (no transparency) otherwise.</P ><P >If <TT CLASS="PARAMETER" ><I >mask</I ></TT > is non-NULL, it points to a bitmap with bits set where the corresponding pixel should be visible. The format of the bitmap is as follows: Scanlines come in the usual top-down order. Each scanline consists of (width / 8) bytes, rounded up. The most significant bit of each byte represents the leftmost pixel.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3603" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3606" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlwmsetcaption.html" ><TT CLASS="FUNCTION" >SDL_WM_SetCaption</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmgetcaption.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwmiconifywindow.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_GetCaption</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="wm.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WM_IconifyWindow</TD ></TR ></TABLE ></DIV ></BODY ></HTML >