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author Ryan C. Gordon <icculus@icculus.org>
date Mon, 22 Aug 2005 14:18:15 +0000
parents 355632dca928
children
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<HTML
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>SDL_GL_GetAttribute</TITLE
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><H1
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>SDL_GL_GetAttribute</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2708"
></A
><H2
>Name</H2
>SDL_GL_GetAttribute&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2711"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_GetAttribute</B
></CODE
>(SDLGLattr attr, int *value);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN2718"
></A
><H2
>Description</H2
><P
>Places the value of the SDL/OpenGL <A
HREF="sdlglattr.html"
>attribute</A
> <TT
CLASS="PARAMETER"
><I
>attr</I
></TT
> into <TT
CLASS="PARAMETER"
><I
>value</I
></TT
>. This is useful after a call to <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
> to check whether your attributes have been <A
HREF="sdlglsetattribute.html"
>set</A
> as you expected.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2727"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
>,
<A
HREF="sdlglattr.html"
>GL Attributes</A
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