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author Ryan C. Gordon <icculus@icculus.org>
date Mon, 22 Aug 2005 14:18:15 +0000
parents 355632dca928
children
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>SDL_GetAppState</TITLE
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>SDL_GetAppState</H1
><DIV
CLASS="REFNAMEDIV"
><A
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></A
><H2
>Name</H2
><TT
CLASS="FUNCTION"
>SDL_GetAppState</TT
>&nbsp;--&nbsp;Get the state of the application</DIV
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CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 <B
CLASS="FSFUNC"
>SDL_GetAppState</B
></CODE
>(void);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
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><H2
>Description</H2
><P
>This function returns the current state of the application. The value returned is a bitwise combination of:</P
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><TT
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>SDL_APPMOUSEFOCUS</TT
></TD
><TD
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>The application has mouse focus.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
></TD
><TD
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>The application has keyboard focus</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
></TD
><TD
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>The application is visible</TD
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><H2
>See Also</H2
><P
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>SDL_ActiveEvent</SPAN
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