Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3render_c.h @ 4998:a514bfe6952a
The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Jan 2011 15:10:17 -0800 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Default framebuffer device on PS3 */ /* SDL surface based renderer implementation */ extern SDL_RenderDriver SDL_PS3_RenderDriver; /* vi: set ts=4 sw=4 expandtab: */