Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidwindow.c @ 4998:a514bfe6952a
The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Jan 2011 15:10:17 -0800 |
parents | |
children | 77df56570442 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_androidvideo.h" #include "SDL_androidwindow.h" int Android_CreateWindow(_THIS, SDL_Window * window) { /* Adjust the window data to match the screen */ window->x = 0; window->y = 0; window->w = Android_ScreenWidth; window->h = Android_ScreenHeight; return 0; } void Android_SetWindowTitle(_THIS, SDL_Window * window) { Android_JNI_SetActivityTitle(window->title); } void Android_DestroyWindow(_THIS, SDL_Window * window) { } /* vi: set ts=4 sw=4 expandtab: */