Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsevents_c.h @ 3498:a4ce84c4f211
Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
I did it around each call to cpuid which isn't strictly necessary, but is definitely future proof. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Nov 2009 19:52:34 +0000 |
parents | 99210400e8b9 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_gsvideo.h" /* Variables and functions exported by SDL_sysevents.c to other parts of the native video subsystem (SDL_sysvideo.c) */ extern int GS_OpenKeyboard(_THIS); extern void GS_CloseKeyboard(_THIS); extern int GS_OpenMouse(_THIS); extern void GS_CloseMouse(_THIS); extern int GS_EnterGraphicsMode(_THIS); extern int GS_InGraphicsMode(_THIS); extern void GS_LeaveGraphicsMode(_THIS); extern void GS_InitOSKeymap(_THIS); extern void GS_PumpEvents(_THIS); /* vi: set ts=4 sw=4 expandtab: */