Mercurial > sdl-ios-xcode
view test/testendian.c @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | c203b4a42701 |
children | 983df4f9c1c6 |
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/* Test program to check SDL's CPU endian detection and byte swapping routines */ #include <stdio.h> #include "SDL.h" #include "SDL_endian.h" int main(int argc, char *argv[]) { Uint16 value16 = 0xCDAB; Uint32 value32 = 0xEFBEADDE; #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE) Uint64 value64 = 0xEFBEADDECDAB3412LL; #endif printf("This is a %s endian machine.\n", (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big"); printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16)); printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32)); #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE) printf("Value 64 = 0x%llX, swapped = 0x%llX\n", value64, SDL_Swap64(value64)); #endif return(0); }