Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dga.c @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is currently only used to enable DGA mouse. The new fullscreen code makes it very difficult to handle DGA dynamically. There will be a completely separate DGA driver that is fullscreen-only. */ #include <stdlib.h> /* For getenv() */ #include "SDL_video.h" #include "SDL_cursor_c.h" #include "SDL_x11dga_c.h" /* Global for the error handler */ int dga_event, dga_error = -1; void X11_EnableDGAMouse(_THIS) { #ifdef XFREE86_DGAMOUSE int dga_major, dga_minor; int use_dgamouse; const char *env_use_dgamouse; /* Check configuration to see if we should use DGA mouse */ #ifdef DEFAULT_DGAMOUSE use_dgamouse = 1; #else use_dgamouse = 0; #endif env_use_dgamouse = getenv("SDL_VIDEO_X11_DGAMOUSE"); if ( env_use_dgamouse ) { use_dgamouse = atoi(env_use_dgamouse); } /* Check for buggy X servers */ if ( use_dgamouse && BUGGY_XFREE86(==, 4000) ) { use_dgamouse = 0; } /* Only use DGA mouse if the cursor is not showing (in relative mode) */ if ( use_dgamouse && local_X11 && !(using_dga & DGA_MOUSE) && SDL_NAME(XF86DGAQueryExtension)(SDL_Display, &dga_event, &dga_error) && SDL_NAME(XF86DGAQueryVersion)(SDL_Display, &dga_major, &dga_minor) ) { if ( SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, XF86DGADirectMouse) ) { using_dga |= DGA_MOUSE; } } #endif /* XFREE86_DGAMOUSE */ } /* Argh. Glide resets DGA mouse mode when it makes the context current! */ void X11_CheckDGAMouse(_THIS) { #ifdef XFREE86_DGAMOUSE int flags; if ( using_dga & DGA_MOUSE ) { SDL_NAME(XF86DGAQueryDirectVideo)(SDL_Display, SDL_Screen, &flags); if ( ! (flags & XF86DGADirectMouse) ) { SDL_NAME(XF86DGADirectVideo)(SDL_Display,SDL_Screen,XF86DGADirectMouse); } } #endif } void X11_DisableDGAMouse(_THIS) { #ifdef XFREE86_DGAMOUSE if ( using_dga & DGA_MOUSE ) { SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, 0); using_dga &= ~DGA_MOUSE; } #endif /* XFREE86_DGAMOUSE */ }