Mercurial > sdl-ios-xcode
view src/video/windx5/SDL_dx5video.h @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_dx5video_h #define _SDL_dx5video_h #include "directx.h" /* Private display data */ struct SDL_PrivateVideoData { LPDIRECTDRAW2 ddraw2; LPDIRECTDRAWSURFACE3 SDL_primary; LPDIRECTDRAWCLIPPER SDL_clipper; LPDIRECTDRAWPALETTE SDL_palette; PALETTEENTRY SDL_colors[256]; int colorchange_expected; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; int SDL_modeindex[NUM_MODELISTS]; }; /* Old variable names */ #define ddraw2 (this->hidden->ddraw2) #define SDL_primary (this->hidden->SDL_primary) #define SDL_clipper (this->hidden->SDL_clipper) #define SDL_palette (this->hidden->SDL_palette) #define SDL_colors (this->hidden->SDL_colors) #define colorchange_expected (this->hidden->colorchange_expected) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_modeindex (this->hidden->SDL_modeindex) /* DirectX function pointers for video and events */ extern HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter ); extern HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter); /* DirectDraw error reporting function */ extern void SetDDerror(const char *function, int code); #endif /* _SDL_dx5video_h */