Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgaevents.c @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | b8d311d90021 |
children | 045f186426e1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the event stream, converting DGA events into SDL events */ #include <stdio.h> #include <X11/Xlib.h> #include <XFree86/extensions/xf86dga.h> #include "SDL_sysvideo.h" #include "SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgaevents_c.h" /* Heheh we're using X11 event code */ extern int X11_Pending(Display *display); extern void X11_InitKeymap(void); extern SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, KeyCode kc, SDL_keysym *keysym); static int DGA_DispatchEvent(_THIS) { int posted; SDL_NAME(XDGAEvent) xevent; XNextEvent(DGA_Display, (XEvent *)&xevent); posted = 0; xevent.type -= DGA_event_base; switch (xevent.type) { /* Mouse motion? */ case MotionNotify: { if ( SDL_VideoSurface ) { posted = SDL_PrivateMouseMotion(0, 1, xevent.xmotion.dx, xevent.xmotion.dy); } } break; /* Mouse button press? */ case ButtonPress: { posted = SDL_PrivateMouseButton(SDL_PRESSED, xevent.xbutton.button, 0, 0); } break; /* Mouse button release? */ case ButtonRelease: { posted = SDL_PrivateMouseButton(SDL_RELEASED, xevent.xbutton.button, 0, 0); } break; /* Key press or release? */ case KeyPress: case KeyRelease: { SDL_keysym keysym; XKeyEvent xkey; SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); posted = SDL_PrivateKeyboard((xevent.type == KeyPress), X11_TranslateKey(DGA_Display, &xkey, xkey.keycode, &keysym)); } break; } return(posted); } void DGA_PumpEvents(_THIS) { /* Keep processing pending events */ LOCK_DISPLAY(); while ( X11_Pending(DGA_Display) ) { DGA_DispatchEvent(this); } UNLOCK_DISPLAY(); } void DGA_InitOSKeymap(_THIS) { X11_InitKeymap(); }