Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_ikbdinterrupt_s.h @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * Mouse vector * * Patrice Mandin */ #ifndef _SDL_IKBDINTERRUPT_S_H_ #define _SDL_IKBDINTERRUPT_S_H_ #include <mint/osbind.h> #include "SDL_types.h" /* Const */ #define IKBD_JOY_UP (1<<0) #define IKBD_JOY_DOWN (1<<1) #define IKBD_JOY_LEFT (1<<2) #define IKBD_JOY_RIGHT (1<<3) #define IKBD_JOY_FIRE (1<<7) /* Variables */ extern Uint8 SDL_AtariIkbd_keyboard[128]; /* Keyboard table */ extern Uint16 SDL_AtariIkbd_mouseb; /* Mouse on port 0, buttons */ extern Sint16 SDL_AtariIkbd_mousex; /* Mouse X relative motion */ extern Sint16 SDL_AtariIkbd_mousey; /* Mouse Y relative motion */ extern Uint16 SDL_AtariIkbd_joystick; /* Joystick on port 1 */ extern Uint16 SDL_AtariIkbd_enabled; /* For joystick driver to know if this is usable */ /* Functions */ extern void SDL_AtariIkbdInstall(void); extern void SDL_AtariIkbdUninstall(void); #endif /* _SDL_IKBDINTERRUPT_S_H_ */