view src/joystick/SDL_sysjoystick.h @ 906:a48acf6ee48f

Date: Sat, 03 Jul 2004 02:23:48 +0200 From: Marcin Konicki Subject: [PATCH] Add missing functions and bring back OpenGL This patch adds missing functions: IconifyWindow GetWMInfo GL_LoadLibrary GL_GetProcAddress GL_GetAttribute GL_MakeCurrent Adding GL_* functions brings back working OpenGL in SDL for BeOS :). With addd GL_* functions there are few changes in Window class to handle changes better. Patch also fixes bug which freezed window when using MesaGL instead of BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit(). THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and found that it freezes because of lock somewhere. THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire (a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack Burton) for asking me to fix SDL on BeOS :).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:14:33 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the system specific header for the SDL joystick API */

#include "SDL_joystick.h"

/* The SDL joystick structure */
struct _SDL_Joystick {
	Uint8 index;		/* Device index */
	const char *name;	/* Joystick name - system dependent */

	int naxes;		/* Number of axis controls on the joystick */
	Sint16 *axes;		/* Current axis states */

	int nhats;		/* Number of hats on the joystick */
	Uint8 *hats;		/* Current hat states */
	
	int nballs;		/* Number of trackballs on the joystick */
	struct balldelta {
		int dx;
		int dy;
	} *balls;		/* Current ball motion deltas */
	
	int nbuttons;		/* Number of buttons on the joystick */
	Uint8 *buttons;		/* Current button states */
	
	struct joystick_hwdata *hwdata;	/* Driver dependent information */

	int ref_count;		/* Reference count for multiple opens */
};

/* Function to scan the system for joysticks.
 * Joystick 0 should be the system default joystick.
 * This function should return the number of available joysticks, or -1
 * on an unrecoverable fatal error.
 */
extern int SDL_SYS_JoystickInit(void);

/* Function to get the device-dependent name of a joystick */
extern const char *SDL_SYS_JoystickName(int index);

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
extern int SDL_SYS_JoystickOpen(SDL_Joystick *joystick);

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
extern void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick);

/* Function to close a joystick after use */
extern void SDL_SYS_JoystickClose(SDL_Joystick *joystick);

/* Function to perform any system-specific joystick related cleanup */
extern void SDL_SYS_JoystickQuit(void);