Mercurial > sdl-ios-xcode
view include/begin_code.h @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | b8d311d90021 |
children | e3b3130f3af8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* This file sets things up for C dynamic library function definitions, static inlined functions, and structures aligned at 4-byte alignment. If you don't like ugly C preprocessor code, don't look at this file. :) */ /* This shouldn't be nested -- included it around code only. */ #ifdef _begin_code_h #error Nested inclusion of begin_code.h #endif #define _begin_code_h /* Make sure the correct platform symbols are defined */ #if !defined(WIN32) && defined(_WIN32) #define WIN32 #endif /* Windows */ /* Some compilers use a special export keyword */ #ifndef DECLSPEC # ifdef __BEOS__ # if defined(__GNUC__) # define DECLSPEC __declspec(dllexport) # else # define DECLSPEC __declspec(export) # endif # else # ifdef WIN32 # ifdef __BORLANDC__ # ifdef BUILD_SDL # define DECLSPEC # else # define DECLSPEC __declspec(dllimport) # endif # else # define DECLSPEC __declspec(dllexport) # endif # else # define DECLSPEC # endif # endif #endif /* By default SDL uses the C calling convention */ #ifndef SDLCALL #ifdef WIN32 #define SDLCALL __cdecl #else #define SDLCALL #endif #endif /* SDLCALL */ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ #ifdef __SYMBIAN32__ #undef DECLSPEC #define DECLSPEC #endif /* __SYMBIAN32__ */ /* Force structure packing at 4 byte alignment. This is necessary if the header is included in code which has structure packing set to an alternate value, say for loading structures from disk. The packing is reset to the previous value in close_code.h */ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef _MSC_VER #pragma warning(disable: 4103) #endif #ifdef __BORLANDC__ #pragma nopackwarning #endif #pragma pack(push,4) #elif (defined(__MWERKS__) && defined(macintosh)) #pragma options align=mac68k4byte #pragma enumsalwaysint on #endif /* Compiler needs structure packing set */ /* Set up compiler-specific options for inlining functions */ #ifndef SDL_INLINE_OKAY #ifdef __GNUC__ #define SDL_INLINE_OKAY #else /* Add any special compiler-specific cases here */ #if defined(_MSC_VER) || defined(__BORLANDC__) || \ defined(__DMC__) || defined(__SC__) || \ defined(__WATCOMC__) || defined(__LCC__) #ifndef __inline__ #define __inline__ __inline #endif #define SDL_INLINE_OKAY #else #if !defined(__MRC__) && !defined(_SGI_SOURCE) #define __inline__ inline #define SDL_INLINE_OKAY #endif /* Not a funky compiler */ #endif /* Visual C++ */ #endif /* GNU C */ #endif /* SDL_INLINE_OKAY */ /* If inlining isn't supported, remove "__inline__", turning static inlined functions into static functions (resulting in code bloat in all files which include the offending header files) */ #ifndef SDL_INLINE_OKAY #define __inline__ #endif /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) #ifndef NULL #ifdef __cplusplus #define NULL 0 #else #define NULL ((void *)0) #endif #endif /* NULL */ #endif /* ! MacOS X - breaks precompiled headers */