view test/testdyngles.c @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents f4bc25567731
children 1435f8a6425c
line wrap: on
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/*
 * Small SDL example to demonstrate dynamically loading 
 * OpenGL lib and functions
 *
 * (FYI it was supposed to look like snow in the wind or something...)
 *
 * Compile with :
 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
 *
 * You can specify a different OpenGL lib on the command line, i.e. :
 * ./testdyngl  /usr/X11R6/lib/libGL.so.1.2
 * or
 * ./testdyngl  /usr/lib/libGL.so.1.0.4496
 *
 */

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif

#ifdef HAVE_OPENGLES

#include "SDL_opengles.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

void *
get_funcaddr(const char *p)
{
    void *f = SDL_GL_GetProcAddress(p);
    if (f) {
        return f;
    } else {
        printf("Unable to get function pointer for %s\n", p);
        quit(1);
    }
    return NULL;
}

typedef struct
{
    void (APIENTRY * glEnableClientState) (GLenum array);
    void (APIENTRY * glDisableClientState) (GLenum array);
    void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
                                       GLsizei stride,
                                       const GLvoid * pointer);
    void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);


    void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glClear) (GLbitfield);
    void (APIENTRY * glDisable) (GLenum);
    void (APIENTRY * glEnable) (GLenum);
    void (APIENTRY * glColor4f) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glPointSize) (GLfloat);
    void (APIENTRY * glHint) (GLenum, GLenum);
    void (APIENTRY * glBlendFunc) (GLenum, GLenum);
    void (APIENTRY * glMatrixMode) (GLenum);
    void (APIENTRY * glLoadIdentity) ();
    void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
                                GLfloat, GLfloat);
    void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
    void (APIENTRY * glFogf) (GLenum, GLfloat);
}
glfuncs;

void
init_glfuncs(glfuncs * f)
{
    f->glEnableClientState = get_funcaddr("glEnableClientState");
    f->glDisableClientState = get_funcaddr("glDisableClientState");
    f->glVertexPointer = get_funcaddr("glVertexPointer");
    f->glDrawArrays = get_funcaddr("glDrawArrays");
    f->glClearColor = get_funcaddr("glClearColor");
    f->glClear = get_funcaddr("glClear");
    f->glDisable = get_funcaddr("glDisable");
    f->glEnable = get_funcaddr("glEnable");
    f->glColor4f = get_funcaddr("glColor4f");
    f->glPointSize = get_funcaddr("glPointSize");
    f->glHint = get_funcaddr("glHint");
    f->glBlendFunc = get_funcaddr("glBlendFunc");
    f->glMatrixMode = get_funcaddr("glMatrixMode");
    f->glLoadIdentity = get_funcaddr("glLoadIdentity");
    f->glOrthof = get_funcaddr("glOrthof");
    f->glRotatef = get_funcaddr("glRotatef");
    f->glViewport = get_funcaddr("glViewport");
    f->glFogf = get_funcaddr("glFogf");
}

#define NB_PIXELS 1000

int
main(int argc, char *argv[])
{
    glfuncs f;
    int i;
    SDL_Event event;
    int done = 0;
    GLfloat pixels[NB_PIXELS * 3];
    const char *gl_library = NULL;      /* Use the default GL library */

    int video_w, video_h;

    /* you may want to change these according to the platform */
    video_w = 320;
    video_h = 480;
#ifdef __QNXNTO__
    video_w = 480;
    video_h = 640;
#endif /* __QNXNTO__ */

    if (argv[1]) {
        gl_library = argv[1];
    }

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("Unable to init SDL : %s\n", SDL_GetError());
        return (1);
    }

    if (SDL_GL_LoadLibrary(gl_library) < 0) {
        printf("Unable to dynamically open GL ES lib : %s\n", SDL_GetError());
        quit(1);
    }

    if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
        printf("Unable to open video mode : %s\n", SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL Dynamic OpenGL ES Loading Test", "testdyngles");

    init_glfuncs(&f);

    for (i = 0; i < NB_PIXELS; i++) {
        pixels[3 * i] = rand() % 250 - 125;
        pixels[3 * i + 1] = rand() % 250 - 125;
        pixels[3 * i + 2] = rand() % 250 - 125;
    }

#ifdef __QNXNTO__
    f.glViewport(0, 0, video_h, video_w);
#else
    f.glViewport(0, 0, video_w, video_h);
#endif /* __QNXNTO__ */

    f.glMatrixMode(GL_PROJECTION);
    f.glLoadIdentity();
    f.glOrthof(-100, 100, -100, 100, -500, 500);

    f.glMatrixMode(GL_MODELVIEW);
    f.glLoadIdentity();

    f.glEnable(GL_DEPTH_TEST);
    f.glDisable(GL_TEXTURE_2D);
    f.glEnable(GL_BLEND);
    f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    f.glEnable(GL_POINT_SMOOTH);
    f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
    f.glPointSize(1.0f);
    f.glEnable(GL_FOG);
    f.glFogf(GL_FOG_START, -500);
    f.glFogf(GL_FOG_END, 500);
    f.glFogf(GL_FOG_DENSITY, 0.005);

    f.glVertexPointer(3, GL_FLOAT, 0, pixels);
    f.glEnableClientState(GL_VERTEX_ARRAY);

    do {
        f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        f.glRotatef(2.0, 1.0, 1.0, 1.0);
        f.glRotatef(1.0, 0.0, 1.0, 1.0);

        f.glColor4f(1.0, 1.0, 1.0, 1.0);

        f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);

        SDL_GL_SwapBuffers();

        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT)
                done = 1;
            if (event.type == SDL_KEYDOWN)
                done = 1;
        }

        SDL_Delay(20);
    }
    while (!done);

    f.glDisableClientState(GL_VERTEX_ARRAY);

    SDL_Quit();
    return 0;
}

#else /* HAVE_OPENGLES */

int
main(int argc, char *argv[])
{
    printf("No OpenGL ES support on this system\n");
    return 1;
}

#endif /* HAVE_OPENGLES */