view src/video/win32/SDL_win32keyboard.c @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents f7b03b6838cb
children 3e69e077cb95
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_win32video.h"

#include "../../events/SDL_keyboard_c.h"
#include "../../events/scancodes_win32.h"

#ifndef MAPVK_VK_TO_VSC
#define MAPVK_VK_TO_VSC     0
#endif
#ifndef MAPVK_VSC_TO_VK
#define MAPVK_VSC_TO_VK     1
#endif
#ifndef MAPVK_VK_TO_CHAR
#define MAPVK_VK_TO_CHAR    2
#endif

/* Alphabetic scancodes for PC keyboards */
BYTE alpha_scancodes[26] = {
    30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24,
    25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44
};

BYTE keypad_scancodes[10] = {
    82, 79, 80, 81, 75, 76, 77, 71, 72, 73
};

void
WIN_InitKeyboard(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_Keyboard keyboard;
    int i;

    /* Make sure the alpha scancodes are correct.  T isn't usually remapped */
    if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) {
#if 0
        printf
            ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n");
#endif
        for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
            alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC);
#if 0
            printf("%d = %d\n", i, alpha_scancodes[i]);
#endif
        }
    }
    if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) {
#if 0
        printf
            ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n");
#endif
        for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) {
            keypad_scancodes[i] =
                MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC);
#if 0
            printf("%d = %d\n", i, keypad_scancodes[i]);
#endif
        }
    }

    data->key_layout = win32_scancode_table;

    SDL_zero(keyboard);
    data->keyboard = SDL_AddKeyboard(&keyboard, -1);
    WIN_UpdateKeymap(data->keyboard);

    SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu");
    SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows");
    SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows");
}

void
WIN_UpdateKeymap(int keyboard)
{
    int i;
    SDL_scancode scancode;
    SDLKey keymap[SDL_NUM_SCANCODES];

    SDL_GetDefaultKeymap(keymap);

    for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) {

        /* Make sure this scancode is a valid character scancode */
        scancode = win32_scancode_table[i];
        if (scancode == SDL_SCANCODE_UNKNOWN ||
            (keymap[scancode] & SDLK_SCANCODE_MASK)) {
            continue;
        }

        /* Alphabetic keys are handled specially, since Windows remaps them */
        if (i >= 'A' && i <= 'Z') {
            BYTE vsc = alpha_scancodes[i - 'A'];
            keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20;
        } else {
            keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF);
        }
    }
    SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES);
}

void
WIN_QuitKeyboard(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    SDL_DelKeyboard(data->keyboard);
}

/* vi: set ts=4 sw=4 expandtab: */