view src/video/ps3/SDL_ps3spe_c.h @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents f7b03b6838cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* This SPE API basically provides 3 ways to run and control a program
 * on the SPE:
 * - Start and stop the program (keepalive=0).
 *   SPE_Start() will implicitly boot up the program, create a thread and run
 *   the context.
 *   SPE_Stop() will join the (terminated) thread (may block) and return.
 * - Boot the program and run it (keepalive=0).
 *   SPE_Boot() will create a context and load the program and finally start
 *   the context with SPE_Start().
 *   SPE_Stop() will savely end the program.
 * - Boot, Run and send messages to the program (keepalive=1).
 *   Start the program by using one of the methods described above. When
 *   received the READY-message the program is in its infinite loop waiting
 *   for new messages.
 *   Every time you run the program, send SPU_START and the address of the
 *   according struct using SPE_SendMsg().
 *   SPE_WaitForMsg() will than wait for SPU_FIN and is blocking.
 *   SPE_Shutdown() sends SPU_EXIT and finally stops the program.
 *
 * Therefor the SPE program
 * - either runs once and returns
 * - or runs in an infinite loop and is controlled by messages.
 */

#include "SDL_config.h"

#include "spulibs/spu_common.h"

#include <libspe2.h>

#ifndef _SDL_ps3spe_h
#define _SDL_ps3spe_h

/* SPU handling data */
typedef struct spu_data {
    /* Context to be executed */
    spe_context_ptr_t ctx;
    spe_program_handle_t program;
    /* Thread running the context */
    pthread_t thread;
    /* For debugging */
    char * program_name;
    /* SPE_Start() or SPE_Boot() called */
    unsigned int booted;
    /* Runs the program in an infinite loop? */
    unsigned int keepalive;
    unsigned int entry;
    /* Exit code of the program */
    int error_code;
    /* Arguments passed to the program */
    void * argp;
} spu_data_t;

/* SPU specific API functions */
int SPE_Start(spu_data_t * spe_data);
int SPE_Stop(spu_data_t * spe_data);
int SPE_Boot(spu_data_t * spe_data);
int SPE_Shutdown(spu_data_t * spe_data);
int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg);
int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg);
void SPE_RunContext(void *thread_argp);

#endif /* _SDL_ps3spe_h */

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