view src/video/directfb/SDL_DirectFB_opengl.c @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents f7b03b6838cb
children b196d2758026
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with _this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"

#if SDL_DIRECTFB_OPENGL

struct SDL_GLDriverData
{
    int gl_active;              /* to stop switching drivers while we have a valid context */
    int initialized;
    DirectFB_GLContext *firstgl;        /* linked list */
};

#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X)	dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction		dlsym
#define GL_UnloadObject		dlclose
#else
#define GL_LoadObject	SDL_LoadObject
#define GL_LoadFunction	SDL_LoadFunction
#define GL_UnloadObject	SDL_UnloadObject
#endif

static void DirectFB_GL_UnloadLibrary(_THIS);

int
DirectFB_GL_Initialize(_THIS)
{
    if (_this->gl_data) {
        return 0;
    }

    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }
    _this->gl_data->initialized = 0;

    ++_this->gl_data->initialized;
    _this->gl_data->firstgl = NULL;

    if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
        return -1;
    }

    /* Initialize extensions */
    /* FIXME needed?
     * X11_GL_InitExtensions(_this);
     */

    return 0;
}

void
DirectFB_GL_Shutdown(_THIS)
{
    if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
        return;
    }

    DirectFB_GL_UnloadLibrary(_this);

    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

int
DirectFB_GL_LoadLibrary(_THIS, const char *path)
{
    SDL_DFB_DEVICEDATA(_this);

    void *handle = NULL;

    SDL_DFB_DEBUG("Loadlibrary : %s\n", path);

    if (_this->gl_data->gl_active) {
        SDL_SetError("OpenGL context already created");
        return -1;
    }


    if (path == NULL) {
        path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
        if (path == NULL) {
            path = "libGL.so";
        }
    }

    handle = GL_LoadObject(path);
    if (handle == NULL) {
        SDL_DFB_ERR("Library not found: %s\n", path);
        /* SDL_LoadObject() will call SDL_SetError() for us. */
        return -1;
    }

    SDL_DFB_DEBUG("Loaded library: %s\n", path);

    /* Unload the old driver and reset the pointers */
    DirectFB_GL_UnloadLibrary(_this);

    _this->gl_config.dll_handle = handle;
    _this->gl_config.driver_loaded = 1;
    if (path) {
        SDL_strlcpy(_this->gl_config.driver_path, path,
                    SDL_arraysize(_this->gl_config.driver_path));
    } else {
        *_this->gl_config.driver_path = '\0';
    }

    devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
    devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");

    return 0;
}

static void
DirectFB_GL_UnloadLibrary(_THIS)
{
    int ret;

    if (_this->gl_config.driver_loaded) {

        ret = GL_UnloadObject(_this->gl_config.dll_handle);
        if (ret)
            SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
        _this->gl_config.dll_handle = NULL;
        _this->gl_config.driver_loaded = 0;
    }
}

void *
DirectFB_GL_GetProcAddress(_THIS, const char *proc)
{
    void *handle;

    handle = _this->gl_config.dll_handle;
    return GL_LoadFunction(handle, proc);
}

SDL_GLContext
DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    DirectFB_GLContext *context;
    int ret;

    SDL_DFB_CALLOC(context, 1, sizeof(*context));

    SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface,
                                             &context->context));

    if (!context->context)
        return NULL;

    SDL_DFB_CHECKERR(context->context->Unlock(context->context));

    context->next = _this->gl_data->firstgl;
    _this->gl_data->firstgl = context;

    if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
        DirectFB_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;

  error:
    return NULL;
}

int
DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    SDL_DFB_WINDOWDATA(window);
    DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
    DirectFB_GLContext *p;

    int ret;

    for (p = _this->gl_data->firstgl; p; p = p->next)
        p->context->Unlock(p->context);

    if (windata) {
        windata->gl_context = NULL;
        /* Everything is unlocked, check for a resize */
        DirectFB_AdjustWindowSurface(window);
    }

    if (ctx != NULL) {
        SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
    }

    if (windata)
        windata->gl_context = ctx;

    return 0;
  error:
    return -1;
}

int
DirectFB_GL_SetSwapInterval(_THIS, int interval)
{
    SDL_Unsupported();
    return -1;
}

int
DirectFB_GL_GetSwapInterval(_THIS)
{
    SDL_Unsupported();
    return -1;
}

void
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    int ret;
    DFBRegion region;

    region.x1 = 0;
    region.y1 = 0;
    region.x2 = window->w;
    region.y2 = window->h;

    if (devdata->glFinish)
        devdata->glFinish();
    else if (devdata->glFlush)
        devdata->glFlush();

    if (1 || windata->gl_context) {
        /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */
        SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface, &region,
                                                DSFLIP_ONSYNC));
        /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */

    }

    return;
  error:
    return;
}

void
DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
    DirectFB_GLContext *p;

    ctx->context->Unlock(ctx->context);
    ctx->context->Release(ctx->context);

    p = _this->gl_data->firstgl;
    while (p && p->next != ctx)
        p = p->next;
    if (p)
        p->next = ctx->next;
    else
        _this->gl_data->firstgl = ctx->next;

    SDL_DFB_FREE(ctx);

}

#endif

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