view src/video/cocoa/SDL_cocoamodes.m @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents 59ff7a2beb57
children 3d91e31fcf71
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_cocoavideo.h"

#if MAC_OS_X_VERSION_MAX_ALLOWED < 1050
/* 
    Add methods to get at private members of NSScreen. 
    Since there is a bug in Apple's screen switching code
    that does not update this variable when switching
    to fullscreen, we'll set it manually (but only for the
    main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end

@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
    _frame = frame;
}
@end
#endif

static void
CG_SetError(const char *prefix, CGDisplayErr result)
{
    const char *error;

    switch (result) {
    case kCGErrorFailure:
        error = "kCGErrorFailure";
        break;
    case kCGErrorIllegalArgument:
        error = "kCGErrorIllegalArgument";
        break;
    case kCGErrorInvalidConnection:
        error = "kCGErrorInvalidConnection";
        break;
    case kCGErrorInvalidContext:
        error = "kCGErrorInvalidContext";
        break;
    case kCGErrorCannotComplete:
        error = "kCGErrorCannotComplete";
        break;
    case kCGErrorNameTooLong:
        error = "kCGErrorNameTooLong";
        break;
    case kCGErrorNotImplemented:
        error = "kCGErrorNotImplemented";
        break;
    case kCGErrorRangeCheck:
        error = "kCGErrorRangeCheck";
        break;
    case kCGErrorTypeCheck:
        error = "kCGErrorTypeCheck";
        break;
    case kCGErrorNoCurrentPoint:
        error = "kCGErrorNoCurrentPoint";
        break;
    case kCGErrorInvalidOperation:
        error = "kCGErrorInvalidOperation";
        break;
    case kCGErrorNoneAvailable:
        error = "kCGErrorNoneAvailable";
        break;
    default:
        error = "Unknown Error";
        break;
    }
    SDL_SetError("%s: %s", prefix, error);
}

static SDL_bool
GetDisplayMode(CFDictionaryRef moderef, SDL_DisplayMode *mode)
{
    SDL_DisplayModeData *data;
    CFNumberRef number;
    long width, height, bpp, refreshRate;

    data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
    if (!data) {
        return SDL_FALSE;
    }
    data->moderef = moderef;

    number = CFDictionaryGetValue(moderef, kCGDisplayWidth);
    CFNumberGetValue(number, kCFNumberLongType, &width);
    number = CFDictionaryGetValue(moderef, kCGDisplayHeight);
    CFNumberGetValue(number, kCFNumberLongType, &height);
    number = CFDictionaryGetValue(moderef, kCGDisplayBitsPerPixel);
    CFNumberGetValue(number, kCFNumberLongType, &bpp);
    number = CFDictionaryGetValue(moderef, kCGDisplayRefreshRate);
    CFNumberGetValue(number, kCFNumberLongType, &refreshRate);

    mode->format = SDL_PIXELFORMAT_UNKNOWN;
    switch (bpp) {
    case 8:
        mode->format = SDL_PIXELFORMAT_INDEX8;
        break;
    case 16:
        mode->format = SDL_PIXELFORMAT_ARGB1555;
        break;
    case 32:
        mode->format = SDL_PIXELFORMAT_ARGB8888;
        break;
    }
    mode->w = width;
    mode->h = height;
    mode->refresh_rate = refreshRate;
    mode->driverdata = data;
    return SDL_TRUE;
}

void
Cocoa_InitModes(_THIS)
{
    CGDisplayErr result;
    CGDirectDisplayID *displays;
    CGDisplayCount numDisplays;
    int pass, i;

    result = CGGetOnlineDisplayList(0, NULL, &numDisplays);
    if (result != kCGErrorSuccess) {
        CG_SetError("CGGetOnlineDisplayList()", result);
        return;
    }
    displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays);
    result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays);
    if (result != kCGErrorSuccess) {
        CG_SetError("CGGetOnlineDisplayList()", result);
        SDL_stack_free(displays);
        return;
    }

    /* Pick up the primary display in the first pass, then get the rest */
    for (pass = 0; pass < 2; ++pass) {
        for (i = 0; i < numDisplays; ++i) {
            SDL_VideoDisplay display;
            SDL_DisplayData *displaydata;
            SDL_DisplayMode mode;
            CFDictionaryRef moderef;

            if (pass == 0) {
                if (!CGDisplayIsMain(displays[i])) {
                    continue;
                }
            } else {
                if (CGDisplayIsMain(displays[i])) {
                    continue;
                }
            }

            if (CGDisplayMirrorsDisplay(displays[i]) != kCGNullDirectDisplay) {
                continue;
            }
            moderef = CGDisplayCurrentMode(displays[i]);
            if (!moderef) {
                continue;
            }

            displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata));
            if (!displaydata) {
                continue;
            }
            displaydata->display = displays[i];

            SDL_zero(display);
            if (!GetDisplayMode (moderef, &mode)) {
                SDL_free(displaydata);
                continue;
            }
            display.desktop_mode = mode;
            display.current_mode = mode;
            display.driverdata = displaydata;
            SDL_AddVideoDisplay(&display);
        }
    }
    SDL_stack_free(displays);
}

int
Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
{
    SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
    CGRect cgrect;

    cgrect = CGDisplayBounds(displaydata->display);
    rect->x = (int)cgrect.origin.x;
    rect->y = (int)cgrect.origin.y;
    rect->w = (int)cgrect.size.width;
    rect->h = (int)cgrect.size.height;
    return 0;
}

static void
AddDisplayMode(const void *moderef, void *context)
{
    SDL_VideoDisplay *display = (SDL_VideoDisplay *) context;
    SDL_DisplayMode mode;

    if (GetDisplayMode(moderef, &mode)) {
        SDL_AddDisplayMode(display, &mode);
    }
}

void
Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
    SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
    CFArrayRef modes;
    CFRange range;

    modes = CGDisplayAvailableModes(data->display);
    if (!modes) {
        return;
    }
    range.location = 0;
    range.length = CFArrayGetCount(modes);
    CFArrayApplyFunction(modes, range, AddDisplayMode, display);
}

int
Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
    SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
    SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata;
    CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
    CGError result;
    
    /* Fade to black to hide resolution-switching flicker */
    if (CGAcquireDisplayFadeReservation(5, &fade_token) == kCGErrorSuccess) {
        CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
    }

    /* Put up the blanking window (a window above all other windows) */
    result = CGDisplayCapture(displaydata->display);
    if (result != kCGErrorSuccess) {
        CG_SetError("CGDisplayCapture()", result);
        goto ERR_NO_CAPTURE;
    }

    if (data == display->desktop_mode.driverdata) {
        /* Restoring desktop mode */
        CGDisplayRelease(displaydata->display);

        if (CGDisplayIsMain(displaydata->display)) {
            ShowMenuBar();
        }
    } else {
        /* Do the physical switch */
        result = CGDisplaySwitchToMode(displaydata->display, data->moderef);
        if (result != kCGErrorSuccess) {
            CG_SetError("CGDisplaySwitchToMode()", result);
            goto ERR_NO_SWITCH;
        }

        /* Hide the menu bar so it doesn't intercept events */
        if (CGDisplayIsMain(displaydata->display)) {
            HideMenuBar();
        }
    }

    /* Fade in again (asynchronously) */
    if (fade_token != kCGDisplayFadeReservationInvalidToken) {
        CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
        CGReleaseDisplayFadeReservation(fade_token);
    }

    [[NSApp mainWindow] makeKeyAndOrderFront: nil];

#if MAC_OS_X_VERSION_MAX_ALLOWED < 1050
    /* 
        There is a bug in Cocoa where NSScreen doesn't synchronize
        with CGDirectDisplay, so the main screen's frame is wrong.
        As a result, coordinate translation produces incorrect results.
        We can hack around this bug by setting the screen rect
        ourselves. This hack should be removed if/when the bug is fixed.
    */
    [[NSScreen mainScreen] setFrame:NSMakeRect(0,0,mode->w,mode->h)]; 
#endif

    return 0;

    /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NO_SWITCH:
    CGDisplayRelease(displaydata->display);
ERR_NO_CAPTURE:
    if (fade_token != kCGDisplayFadeReservationInvalidToken) {
        CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
        CGReleaseDisplayFadeReservation(fade_token);
    }
    return -1;
}

void
Cocoa_QuitModes(_THIS)
{
    int i;

    for (i = 0; i < _this->num_displays; ++i) {
        SDL_VideoDisplay *display = &_this->displays[i];

        if (display->current_mode.driverdata != display->desktop_mode.driverdata) {
            Cocoa_SetDisplayMode(_this, display, &display->desktop_mode);
        }
    }
    CGReleaseAllDisplays();
    ShowMenuBar();
}

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