Mercurial > sdl-ios-xcode
view src/video/SDL_yuv_sw_c.h @ 4425:a3e71b957215
Fixed bug #961
Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST
It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL
1.3. I grepped for them in the SDL source tree and these were the only hits:
./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA
./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA
./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA;
./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA;
I don't know how compatible SDL 1.3 is supposed to be with applications
designed for SDL 1.2. However, as you can see, SDL itself is still trying to
use the removed constants, and that is clearly a bug.
Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also
define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 Mar 2010 06:07:48 +0000 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" /* This is the software implementation of the YUV texture support */ struct SDL_SW_YUVTexture { Uint32 format; Uint32 target_format; int w, h; Uint8 *pixels; int *colortab; Uint32 *rgb_2_pix; void (*Display1X) (int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod); void (*Display2X) (int *colortab, Uint32 * rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod); /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; /* This is a temporary surface in case we have to stretch copy */ SDL_Surface *stretch; SDL_Surface *display; }; typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h); int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, int *pitch); int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, const void *pixels, int pitch); int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata); int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, Uint32 target_format, int w, int h, void *pixels, int pitch); void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata); /* vi: set ts=4 sw=4 expandtab: */