Mercurial > sdl-ios-xcode
view src/video/SDL_renderer_sw.c @ 4425:a3e71b957215
Fixed bug #961
Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST
It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL
1.3. I grepped for them in the SDL source tree and these were the only hits:
./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA
./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA
./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA;
./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA;
I don't know how compatible SDL 1.3 is supposed to be with applications
designed for SDL 1.2. However, as you can see, SDL itself is still trying to
use the removed constants, and that is clearly a bug.
Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also
define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 Mar 2010 06:07:48 +0000 |
parents | f7b03b6838cb |
children | 791b3256fb22 |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_rect_c.h" #include "SDL_yuv_sw_c.h" /* SDL surface based renderer implementation */ static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); static int SW_ActivateRenderer(SDL_Renderer * renderer); static int SW_DisplayModeChanged(SDL_Renderer * renderer); static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SW_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch); static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch); static void SW_RenderPresent(SDL_Renderer * renderer); static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SW_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver SW_RenderDriver = { SW_CreateRenderer, { "software", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 14, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU}, 0, 0} }; typedef struct { Uint32 format; SDL_bool updateSize; int current_texture; SDL_Texture *texture[3]; SDL_Surface surface; SDL_Renderer *renderer; SDL_DirtyRectList dirty; } SW_RenderData; static SDL_Texture * CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h) { SDL_Texture *texture; texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); if (!texture) { SDL_OutOfMemory(); return NULL; } texture->format = format; texture->access = SDL_TEXTUREACCESS_STREAMING; texture->w = w; texture->h = h; texture->renderer = renderer; if (renderer->CreateTexture(renderer, texture) < 0) { SDL_free(texture); return NULL; } return texture; } static void DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { renderer->DestroyTexture(renderer, texture); SDL_free(texture); } static int DisplayPaletteChanged(void *userdata, SDL_Palette * palette) { SW_RenderData *data = (SW_RenderData *) userdata; int i; for (i = 0; i < SDL_arraysize(data->texture); ++i) { if (data->texture[i] && data->renderer->SetTexturePalette) { data->renderer->SetTexturePalette(data->renderer, data->texture[i], palette->colors, 0, palette->ncolors); } } return 0; } void Setup_SoftwareRenderer(SDL_Renderer * renderer) { renderer->CreateTexture = SW_CreateTexture; renderer->QueryTexturePixels = SW_QueryTexturePixels; renderer->SetTexturePalette = SW_SetTexturePalette; renderer->GetTexturePalette = SW_GetTexturePalette; renderer->SetTextureColorMod = SW_SetTextureColorMod; renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; renderer->SetTextureBlendMode = SW_SetTextureBlendMode; renderer->SetTextureScaleMode = SW_SetTextureScaleMode; renderer->UpdateTexture = SW_UpdateTexture; renderer->LockTexture = SW_LockTexture; renderer->UnlockTexture = SW_UnlockTexture; renderer->DestroyTexture = SW_DestroyTexture; renderer->info.mod_modes = SW_RenderDriver.info.mod_modes; renderer->info.blend_modes = SW_RenderDriver.info.blend_modes; renderer->info.scale_modes = SW_RenderDriver.info.scale_modes; renderer->info.num_texture_formats = SW_RenderDriver.info.num_texture_formats; SDL_memcpy(renderer->info.texture_formats, SW_RenderDriver.info.texture_formats, sizeof(renderer->info.texture_formats));; renderer->info.max_texture_width = SW_RenderDriver.info.max_texture_width; renderer->info.max_texture_height = SW_RenderDriver.info.max_texture_height; } SDL_Renderer * SW_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = window->display; SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; SW_RenderData *data; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; Uint32 renderer_flags; const char *desired_driver; if (!SDL_PixelFormatEnumToMasks (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { SW_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } renderer->ActivateRenderer = SW_ActivateRenderer; renderer->DisplayModeChanged = SW_DisplayModeChanged; renderer->RenderDrawPoints = SW_RenderDrawPoints; renderer->RenderDrawLines = SW_RenderDrawLines; renderer->RenderDrawRects = SW_RenderDrawRects; renderer->RenderFillRects = SW_RenderFillRects; renderer->RenderCopy = SW_RenderCopy; renderer->RenderReadPixels = SW_RenderReadPixels; renderer->RenderWritePixels = SW_RenderWritePixels; renderer->RenderPresent = SW_RenderPresent; renderer->DestroyRenderer = SW_DestroyRenderer; renderer->info.name = SW_RenderDriver.info.name; renderer->info.flags = 0; renderer->window = window; renderer->driverdata = data; Setup_SoftwareRenderer(renderer); if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } data->format = displayMode->format; /* Find a render driver that we can use to display data */ renderer_flags = (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD); if (flags & SDL_RENDERER_PRESENTVSYNC) { renderer_flags |= SDL_RENDERER_PRESENTVSYNC; } desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER"); for (i = 0; i < display->num_render_drivers; ++i) { SDL_RenderDriver *driver = &display->render_drivers[i]; if (driver->info.name == SW_RenderDriver.info.name) { continue; } if (desired_driver && SDL_strcasecmp(desired_driver, driver->info.name) != 0) { continue; } data->renderer = driver->CreateRenderer(window, renderer_flags); if (data->renderer) { break; } } if (i == display->num_render_drivers) { SW_DestroyRenderer(renderer); SDL_SetError("Couldn't find display render driver"); return NULL; } if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } /* Create the textures we'll use for display */ for (i = 0; i < n; ++i) { data->texture[i] = CreateTexture(data->renderer, data->format, window->w, window->h); if (!data->texture[i]) { SW_DestroyRenderer(renderer); return NULL; } } data->current_texture = 0; /* Create a surface we'll use for rendering */ data->surface.flags = SDL_PREALLOC; data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); if (!data->surface.format) { SW_DestroyRenderer(renderer); return NULL; } SDL_SetSurfacePalette(&data->surface, display->palette); /* Set up a palette watch on the display palette */ if (display->palette) { SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); } return renderer; } static int SW_ActivateRenderer(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; int i, n; if (data->renderer && data->renderer->ActivateRenderer) { if (data->renderer->ActivateRenderer(data->renderer) < 0) { return -1; } } if (data->updateSize) { /* Recreate the textures for the new window size */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { n = 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { n = 3; } else { n = 1; } for (i = 0; i < n; ++i) { if (data->texture[i]) { DestroyTexture(data->renderer, data->texture[i]); data->texture[i] = 0; } } for (i = 0; i < n; ++i) { data->texture[i] = CreateTexture(data->renderer, data->format, window->w, window->h); if (!data->texture[i]) { return -1; } } data->updateSize = SDL_FALSE; } return 0; } static int SW_DisplayModeChanged(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; if (data->renderer && data->renderer->DisplayModeChanged) { if (data->renderer->DisplayModeChanged(data->renderer) < 0) { return -1; } } /* Rebind the context to the window area */ data->updateSize = SDL_TRUE; return SW_ActivateRenderer(renderer); } static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { texture->driverdata = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); } else { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return -1; } texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g, texture->b); SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a); SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode); SDL_SetSurfaceScaleMode(texture->driverdata, texture->scaleMode); if (texture->access == SDL_TEXTUREACCESS_STATIC) { SDL_SetSurfaceRLE(texture->driverdata, 1); } } if (!texture->driverdata) { return -1; } return 0; } static int SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->driverdata, pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; *pixels = surface->pixels; *pitch = surface->pitch; return 0; } } static int SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetPaletteColors(surface->format->palette, colors, firstcolor, ncolors); } } static int SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SetError("YUV textures don't have a palette"); return -1; } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], ncolors * sizeof(*colors)); return 0; } } static int SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetSurfaceColorMod(surface, texture->r, texture->g, texture->b); } static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetSurfaceAlphaMod(surface, texture->a); } static int SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetSurfaceBlendMode(surface, texture->blendMode); } static int SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetSurfaceScaleMode(surface, texture->scaleMode); } static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->driverdata, rect, pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel; length = rect->w * surface->format->BytesPerPixel; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += surface->pitch; } return 0; } } static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata, rect, markDirty, pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; *pixels = (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel); *pitch = surface->pitch; return 0; } } static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); } } static int SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Texture *texture = data->texture[data->current_texture]; SDL_Rect rect; int i; int x, y; int status = 0; /* Get the smallest rectangle that contains everything */ rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; if (!SDL_EnclosePoints(points, count, &rect, &rect)) { /* Nothing to draw */ return 0; } if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, &rect); } if (data->renderer->LockTexture(data->renderer, texture, &rect, 1, &data->surface.pixels, &data->surface.pitch) < 0) { return -1; } data->surface.clip_rect.w = data->surface.w = rect.w; data->surface.clip_rect.h = data->surface.h = rect.h; /* Draw the points! */ if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); for (i = 0; i < count; ++i) { x = points[i].x - rect.x; y = points[i].y - rect.y; status = SDL_DrawPoint(&data->surface, x, y, color); } } else { for (i = 0; i < count; ++i) { x = points[i].x - rect.x; y = points[i].y - rect.y; status = SDL_BlendPoint(&data->surface, x, y, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } data->renderer->UnlockTexture(data->renderer, texture); return status; } static int SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Texture *texture = data->texture[data->current_texture]; SDL_Rect clip, rect; int i; int x1, y1, x2, y2; int status = 0; /* Get the smallest rectangle that contains everything */ clip.x = 0; clip.y = 0; clip.w = texture->w; clip.h = texture->h; SDL_EnclosePoints(points, count, NULL, &rect); if (!SDL_IntersectRect(&rect, &clip, &rect)) { /* Nothing to draw */ return 0; } if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, &rect); } if (data->renderer->LockTexture(data->renderer, texture, &rect, 1, &data->surface.pixels, &data->surface.pitch) < 0) { return -1; } data->surface.clip_rect.w = data->surface.w = rect.w; data->surface.clip_rect.h = data->surface.h = rect.h; /* Draw the points! */ if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); for (i = 1; i < count; ++i) { x1 = points[i-1].x - rect.x; y1 = points[i-1].y - rect.y; x2 = points[i].x - rect.x; y2 = points[i].y - rect.y; status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color); } } else { for (i = 1; i < count; ++i) { x1 = points[i-1].x - rect.x; y1 = points[i-1].y - rect.y; x2 = points[i].x - rect.x; y2 = points[i].y - rect.y; status = SDL_BlendLine(&data->surface, x1, y1, x2, y2, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } data->renderer->UnlockTexture(data->renderer, texture); return status; } static int SW_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Texture *texture = data->texture[data->current_texture]; SDL_Rect clip, rect; Uint32 color = 0; int i; int status = 0; clip.x = 0; clip.y = 0; clip.w = texture->w; clip.h = texture->h; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); } for (i = 0; i < count; ++i) { /* FIXME: We don't want to draw clipped edges */ if (!SDL_IntersectRect(rects[i], &clip, &rect)) { /* Nothing to draw */ continue; } if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, &rect); } if (data->renderer->LockTexture(data->renderer, texture, &rect, 1, &data->surface.pixels, &data->surface.pitch) < 0) { return -1; } data->surface.clip_rect.w = data->surface.w = rect.w; data->surface.clip_rect.h = data->surface.h = rect.h; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { status = SDL_DrawRect(&data->surface, NULL, color); } else { status = SDL_BlendRect(&data->surface, NULL, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } data->renderer->UnlockTexture(data->renderer, texture); } return status; } static int SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Texture *texture = data->texture[data->current_texture]; SDL_Rect clip, rect; Uint32 color = 0; int i; int status = 0; clip.x = 0; clip.y = 0; clip.w = texture->w; clip.h = texture->h; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { color = SDL_MapRGBA(data->surface.format, renderer->r, renderer->g, renderer->b, renderer->a); } for (i = 0; i < count; ++i) { if (!SDL_IntersectRect(rects[i], &clip, &rect)) { /* Nothing to draw */ continue; } if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, &rect); } if (data->renderer->LockTexture(data->renderer, texture, &rect, 1, &data->surface.pixels, &data->surface.pitch) < 0) { return -1; } data->surface.clip_rect.w = data->surface.w = rect.w; data->surface.clip_rect.h = data->surface.h = rect.h; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { status = SDL_FillRect(&data->surface, NULL, color); } else { status = SDL_BlendFillRect(&data->surface, NULL, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } data->renderer->UnlockTexture(data->renderer, texture); } return status; } static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; int status; if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, dstrect); } if (data->renderer->LockTexture(data->renderer, data->texture[data->current_texture], dstrect, 1, &data->surface.pixels, &data->surface.pitch) < 0) { return -1; } if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { status = SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, srcrect, data->format, dstrect->w, dstrect->h, data->surface.pixels, data->surface.pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect; data->surface.w = dstrect->w; data->surface.h = dstrect->h; data->surface.clip_rect.w = dstrect->w; data->surface.clip_rect.h = dstrect->h; real_dstrect = data->surface.clip_rect; status = SDL_LowerBlit(surface, &real_srcrect, &data->surface, &real_dstrect); } data->renderer->UnlockTexture(data->renderer, data->texture[data->current_texture]); return status; } static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; if (data->renderer->LockTexture(data->renderer, data->texture[data->current_texture], rect, 0, &data->surface.pixels, &data->surface.pitch) < 0) { return -1; } SDL_ConvertPixels(rect->w, rect->h, data->format, data->surface.pixels, data->surface.pitch, format, pixels, pitch); data->renderer->UnlockTexture(data->renderer, data->texture[data->current_texture]); return 0; } static int SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, rect); } if (data->renderer->LockTexture(data->renderer, data->texture[data->current_texture], rect, 1, &data->surface.pixels, &data->surface.pitch) < 0) { return -1; } SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, data->format, data->surface.pixels, data->surface.pitch); data->renderer->UnlockTexture(data->renderer, data->texture[data->current_texture]); return 0; } static void SW_RenderPresent(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Texture *texture = data->texture[data->current_texture]; /* Send the data to the display */ if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_DirtyRect *dirty; for (dirty = data->dirty.list; dirty; dirty = dirty->next) { data->renderer->RenderCopy(data->renderer, texture, &dirty->rect, &dirty->rect); } SDL_ClearDirtyRects(&data->dirty); } else { SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; data->renderer->RenderCopy(data->renderer, texture, &rect, &rect); } data->renderer->RenderPresent(data->renderer); /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_texture = (data->current_texture + 1) % 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_texture = (data->current_texture + 1) % 3; } } static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_FreeSurface(surface); } } static void SW_DestroyRenderer(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; int i; if (data) { for (i = 0; i < SDL_arraysize(data->texture); ++i) { if (data->texture[i]) { DestroyTexture(data->renderer, data->texture[i]); } } if (data->surface.format) { SDL_SetSurfacePalette(&data->surface, NULL); SDL_FreeFormat(data->surface.format); } if (display->palette) { SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data); } if (data->renderer) { data->renderer->DestroyRenderer(data->renderer); } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */