view src/video/SDL_blit_auto.c @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents f7b03b6838cb
children e743b9c3f6d6
line wrap: on
line source

/* DO NOT EDIT!  This file is generated by sdlgenblit.pl */
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* *INDENT-OFF* */

#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_blit_auto.h"

static void SDL_Blit_RGB888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            *dst = *src;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            *dst = *src;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            *dst = *src;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[] = {
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale },
    { 0, 0, 0, 0, NULL }
};

/* *INDENT-ON* */

/* vi: set ts=4 sw=4 expandtab: */