view src/video/SDL_blendline.c @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents f7b03b6838cb
children aa8888658021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"


static void
SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                   int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                   SDL_bool draw_end)
{
    const SDL_PixelFormat *fmt = dst->format;
    unsigned r, g, b, a, inva;

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(_r, _a);
        g = DRAW_MUL(_g, _a);
        b = DRAW_MUL(_b, _a);
        a = _a;
    } else {
        r = _r;
        g = _g;
        b = _b;
        a = _a;
    }
    inva = (a ^ 0xff);

    if (y1 == y2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        default:
            HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
            break;
        }
    } else if (x1 == x2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        default:
            VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
            break;
        }
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        default:
            DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
            break;
        }
    } else {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
                   draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB,
                   draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
                   draw_end);
            break;
        default:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
                   draw_end);
            break;
        }
    }
}

static void
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                     int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                     SDL_bool draw_end)
{
    const SDL_PixelFormat *fmt = dst->format;
    unsigned r, g, b, a, inva;

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(_r, _a);
        g = DRAW_MUL(_g, _a);
        b = DRAW_MUL(_b, _a);
        a = _a;
    } else {
        r = _r;
        g = _g;
        b = _b;
        a = _a;
    }
    inva = (a ^ 0xff);

    if (y1 == y2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
            break;
        default:
            HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
            break;
        }
    } else if (x1 == x2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
            break;
        default:
            VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
            break;
        }
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
            break;
        default:
            DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
            break;
        }
    } else {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
                   draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555,
                   draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
                   draw_end);
            break;
        default:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
                   draw_end);
            break;
        }
    }
}

static void
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                     int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                     SDL_bool draw_end)
{
    const SDL_PixelFormat *fmt = dst->format;
    unsigned r, g, b, a, inva;

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(_r, _a);
        g = DRAW_MUL(_g, _a);
        b = DRAW_MUL(_b, _a);
        a = _a;
    } else {
        r = _r;
        g = _g;
        b = _b;
        a = _a;
    }
    inva = (a ^ 0xff);

    if (y1 == y2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
            break;
        default:
            HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
            break;
        }
    } else if (x1 == x2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
            break;
        default:
            VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
            break;
        }
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
            break;
        default:
            DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
            break;
        }
    } else {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
                   draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565,
                   draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
                   draw_end);
            break;
        default:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
                   draw_end);
            break;
        }
    }
}

static void
SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                   int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                   SDL_bool draw_end)
{
    const SDL_PixelFormat *fmt = dst->format;
    unsigned r, g, b, a, inva;

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(_r, _a);
        g = DRAW_MUL(_g, _a);
        b = DRAW_MUL(_b, _a);
        a = _a;
    } else {
        r = _r;
        g = _g;
        b = _b;
        a = _a;
    }
    inva = (a ^ 0xff);

    if (y1 == y2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
            break;
        }
    } else if (x1 == x2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
            break;
        }
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
            break;
        }
    } else {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
                   draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB,
                   draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
                   draw_end);
            break;
        default:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
                   draw_end);
            break;
        }
    }
}

static void
SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                    int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                    SDL_bool draw_end)
{
    const SDL_PixelFormat *fmt = dst->format;
    unsigned r, g, b, a, inva;

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(_r, _a);
        g = DRAW_MUL(_g, _a);
        b = DRAW_MUL(_b, _a);
        a = _a;
    } else {
        r = _r;
        g = _g;
        b = _b;
        a = _a;
    }
    inva = (a ^ 0xff);

    if (y1 == y2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
            break;
        }
    } else if (x1 == x2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
            break;
        }
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
            break;
        }
    } else {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
                   draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA,
                   draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
                   draw_end);
            break;
        default:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
                   draw_end);
            break;
        }
    }
}

static void
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                     int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                     SDL_bool draw_end)
{
    const SDL_PixelFormat *fmt = dst->format;
    unsigned r, g, b, a, inva;

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(_r, _a);
        g = DRAW_MUL(_g, _a);
        b = DRAW_MUL(_b, _a);
        a = _a;
    } else {
        r = _r;
        g = _g;
        b = _b;
        a = _a;
    }
    inva = (a ^ 0xff);

    if (y1 == y2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
            break;
        }
    } else if (x1 == x2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
            break;
        }
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
            break;
        }
    } else {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
                   draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888,
                   draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_RGB888, DRAW_SETPIXELXY_MOD_RGB888,
                   draw_end);
            break;
        default:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
                   draw_end);
            break;
        }
    }
}

static void
SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                       int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
                       SDL_bool draw_end)
{
    const SDL_PixelFormat *fmt = dst->format;
    unsigned r, g, b, a, inva;

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(_r, _a);
        g = DRAW_MUL(_g, _a);
        b = DRAW_MUL(_b, _a);
        a = _a;
    } else {
        r = _r;
        g = _g;
        b = _b;
        a = _a;
    }
    inva = (a ^ 0xff);

    if (y1 == y2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
            break;
        }
    } else if (x1 == x2) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
            break;
        }
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
            break;
        }
    } else {
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
                   draw_end);
            break;
        case SDL_BLENDMODE_ADD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888,
                   draw_end);
            break;
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
                   draw_end);
            break;
        default:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
                   draw_end);
            break;
        }
    }
}

typedef void (*BlendLineFunc) (SDL_Surface * dst,
                               int x1, int y1, int x2, int y2,
                               int blendMode,
                               Uint8 r, Uint8 g, Uint8 b, Uint8 a,
                               SDL_bool draw_end);

static BlendLineFunc
SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
{
    switch (fmt->BytesPerPixel) {
    case 2:
        if (fmt->Rmask == 0x7C00) {
            return SDL_BlendLine_RGB555;
        } else if (fmt->Rmask == 0xF800) {
            return SDL_BlendLine_RGB565;
        } else {
            return SDL_BlendLine_RGB2;
        }
        break;
    case 4:
        if (fmt->Rmask == 0x00FF0000) {
            if (fmt->Amask) {
                return SDL_BlendLine_ARGB8888;
            } else {
                return SDL_BlendLine_RGB888;
            }
        } else {
            if (fmt->Amask) {
                return SDL_BlendLine_RGBA4;
            } else {
                return SDL_BlendLine_RGB4;
            }
        }
    }
    return NULL;
}

int
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
              int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    BlendLineFunc func;

    if (!dst) {
        SDL_SetError("SDL_BlendLine(): Passed NULL destination surface");
        return -1;
    }

    func = SDL_CalculateBlendLineFunc(dst->format);
    if (!func) {
        SDL_SetError("SDL_BlendLine(): Unsupported surface format");
        return -1;
    }

    /* Perform clipping */
    /* FIXME: We don't actually want to clip, as it may change line slope */
    if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
        return 0;
    }

    func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE);
    return 0;
}

int
SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
               int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    int i;
    int x1, y1;
    int x2, y2;
    SDL_bool draw_end;
    BlendLineFunc func;

    if (!dst) {
        SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
        return -1;
    }

    func = SDL_CalculateBlendLineFunc(dst->format);
    if (!func) {
        SDL_SetError("SDL_BlendLines(): Unsupported surface format");
        return -1;
    }

    for (i = 1; i < count; ++i) {
        x1 = points[i-1].x;
        y1 = points[i-1].y;
        x2 = points[i].x;
        y2 = points[i].y;

        /* Perform clipping */
        /* FIXME: We don't actually want to clip, as it may change line slope */
        if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
            continue;
        }

        /* Draw the end if it was clipped */
        draw_end = (x2 != points[i].x || y2 != points[i].y);

        func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
    }
    if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
        SDL_BlendPoint(dst, points[count-1].x, points[count-1].y,
                       blendMode, r, g, b, a);
    }
    return 0;
}

/* vi: set ts=4 sw=4 expandtab: */