view Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/swim.c @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents d44a0a913aa2
children
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/**
 * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED
 * Permission to use, copy, modify, and distribute this software for
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 */
#include <math.h>
#include <stdlib.h>  /* For rand(). */
#include <GLUT/glut.h>
#include "atlantis.h"

void
FishTransform(fishRec * fish)
{

    glTranslatef(fish->y, fish->z, -fish->x);
    glRotatef(-fish->psi, 0.0, 1.0, 0.0);
    glRotatef(fish->theta, 1.0, 0.0, 0.0);
    glRotatef(-fish->phi, 0.0, 0.0, 1.0);
}

void
WhalePilot(fishRec * fish)
{

    fish->phi = -20.0;
    fish->theta = 0.0;
    fish->psi -= 0.5;

    fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
    fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
    fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
}

void
SharkPilot(fishRec * fish)
{
    static int sign = 1;
    float X, Y, Z, tpsi, ttheta, thetal;

    fish->xt = 60000.0;
    fish->yt = 0.0;
    fish->zt = 0.0;

    X = fish->xt - fish->x;
    Y = fish->yt - fish->y;
    Z = fish->zt - fish->z;

    thetal = fish->theta;

    ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));

    if (ttheta > fish->theta + 0.25) {
        fish->theta += 0.5;
    } else if (ttheta < fish->theta - 0.25) {
        fish->theta -= 0.5;
    }
    if (fish->theta > 90.0) {
        fish->theta = 90.0;
    }
    if (fish->theta < -90.0) {
        fish->theta = -90.0;
    }
    fish->dtheta = fish->theta - thetal;

    tpsi = RAD * atan2(Y, X);

    fish->attack = 0;

    if (fabs(tpsi - fish->psi) < 10.0) {
        fish->attack = 1;
    } else if (fabs(tpsi - fish->psi) < 45.0) {
        if (fish->psi > tpsi) {
            fish->psi -= 0.5;
            if (fish->psi < -180.0) {
                fish->psi += 360.0;
            }
        } else if (fish->psi < tpsi) {
            fish->psi += 0.5;
            if (fish->psi > 180.0) {
                fish->psi -= 360.0;
            }
        }
    } else {
        if (rand() % 100 > 98) {
            sign = 1 - sign;
        }
        fish->psi += sign;
        if (fish->psi > 180.0) {
            fish->psi -= 360.0;
        }
        if (fish->psi < -180.0) {
            fish->psi += 360.0;
        }
    }

    if (fish->attack) {
        if (fish->v < 1.1) {
            fish->spurt = 1;
        }
        if (fish->spurt) {
            fish->v += 0.2;
        }
        if (fish->v > 5.0) {
            fish->spurt = 0;
        }
        if ((fish->v > 1.0) && (!fish->spurt)) {
            fish->v -= 0.2;
        }
    } else {
        if (!(rand() % 400) && (!fish->spurt)) {
            fish->spurt = 1;
        }
        if (fish->spurt) {
            fish->v += 0.05;
        }
        if (fish->v > 3.0) {
            fish->spurt = 0;
        }
        if ((fish->v > 1.0) && (!fish->spurt)) {
            fish->v -= 0.05;
        }
    }

    fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
    fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
    fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
}

void
SharkMiss(int i)
{
    int j;
    float avoid, thetal;
    float X, Y, Z, R;

    for (j = 0; j < NUM_SHARKS; j++) {
        if (j != i) {
            X = sharks[j].x - sharks[i].x;
            Y = sharks[j].y - sharks[i].y;
            Z = sharks[j].z - sharks[i].z;

            R = sqrt(X * X + Y * Y + Z * Z);

            avoid = 1.0;
            thetal = sharks[i].theta;

            if (R < SHARKSIZE) {
                if (Z > 0.0) {
                    sharks[i].theta -= avoid;
                } else {
                    sharks[i].theta += avoid;
                }
            }
            sharks[i].dtheta += (sharks[i].theta - thetal);
        }
    }
}