Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Demos/src/touch.c @ 4425:a3e71b957215
Fixed bug #961
Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST
It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL
1.3. I grepped for them in the SDL source tree and these were the only hits:
./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA
./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA
./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA;
./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA;
I don't know how compatible SDL 1.3 is supposed to be with applications
designed for SDL 1.2. However, as you can see, SDL itself is still trying to
use the removed constants, and that is clearly a bug.
Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also
define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 Mar 2010 06:07:48 +0000 |
parents | 64ce267332c6 |
children | 06c7423f8c60 |
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/* * touch.c * written by Holmes Futrell * use however you want */ #include "SDL.h" #include "math.h" #include "common.h" #define BRUSH_SIZE 32 /* width and height of the brush */ #define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */ static SDL_Texture *brush = 0; /* texture for the brush */ /* draws a line from (startx, starty) to (startx + dx, starty + dy) this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart */ void drawLine(float startx, float starty, float dx, float dy) { float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */ int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */ float dx_prime = dx / iterations; /* x-shift per iteration */ float dy_prime = dy / iterations; /* y-shift per iteration */ SDL_Rect dstRect; /* rect to draw brush sprite into */ dstRect.w = BRUSH_SIZE; dstRect.h = BRUSH_SIZE; /* setup x and y for the location of the first sprite */ float x = startx - BRUSH_SIZE / 2.0f; float y = starty - BRUSH_SIZE / 2.0f; int i; /* draw a series of blots to form the line */ for (i = 0; i < iterations; i++) { dstRect.x = x; dstRect.y = y; /* shift x and y for next sprite location */ x += dx_prime; y += dy_prime; /* draw brush blot */ SDL_RenderCopy(brush, NULL, &dstRect); } } /* loads the brush texture */ void initializeTexture() { SDL_Surface *bmp_surface; bmp_surface = SDL_LoadBMP("stroke.bmp"); if (bmp_surface == NULL) { fatalError("could not load stroke.bmp"); } brush = SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, bmp_surface); SDL_FreeSurface(bmp_surface); if (brush == 0) { fatalError("could not create brush texture"); } /* additive blending -- laying strokes on top of eachother makes them brighter */ SDL_SetTextureBlendMode(brush, SDL_BLENDMODE_ADD); /* set brush color (red) */ SDL_SetTextureColorMod(brush, 255, 100, 100); } int main(int argc, char *argv[]) { int x, y, dx, dy; /* mouse location */ Uint8 state; /* mouse (touch) state */ SDL_Event event; SDL_Window *window; /* main window */ int done; /* does user want to quit? */ /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fatalError("Could not initialize SDL"); } /* create main window and renderer */ window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS); SDL_CreateRenderer(window, 0, 0); /*load brush texture */ initializeTexture(); /* fill canvass initially with all black */ SDL_SetRenderDrawColor(0, 0, 0, 255); SDL_RenderFill(NULL); SDL_RenderPresent(); done = 0; while (!done && SDL_WaitEvent(&event)) { switch (event.type) { case SDL_QUIT: done = 1; break; case SDL_MOUSEMOTION: SDL_SelectMouse(event.motion.which); /* select 'mouse' (touch) that moved */ state = SDL_GetMouseState(&x, &y); /* get its location */ SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */ if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */ drawLine(x - dx, y - dy, dx, dy); /* draw line segment */ SDL_RenderPresent(); } break; } } /* cleanup */ SDL_DestroyTexture(brush); SDL_Quit(); return 0; }