view Xcode-iPhoneOS/Demos/src/rectangles.c @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents 64ce267332c6
children 78db79f5a4e2
line wrap: on
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/*
 *	rectangles.c
 *	written by Holmes Futrell
 *	use however you want
*/

#include "SDL.h"
#include <time.h>
#include "common.h"

void
render(void)
{

    Uint8 r, g, b;
    /*  Come up with a random rectangle */
    SDL_Rect rect;
    rect.w = randomInt(64, 128);
    rect.h = randomInt(64, 128);
    rect.x = randomInt(0, SCREEN_WIDTH);
    rect.y = randomInt(0, SCREEN_HEIGHT);

    /* Come up with a random color */
    r = randomInt(50, 255);
    g = randomInt(50, 255);
    b = randomInt(50, 255);

    /*  Fill the rectangle in the color */
    SDL_SetRenderDrawColor(r, g, b, 255);
    SDL_RenderFill(&rect);

    /* update screen */
    SDL_RenderPresent();

}

int
main(int argc, char *argv[])
{

    SDL_Window *window;
    int done;
    SDL_Event event;

    /* initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fatalError("Could not initialize SDL");
    }

    /* seed random number generator */
    srand(time(NULL));

    /* create window and renderer */
    window =
        SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
                         SDL_WINDOW_SHOWN);
    if (window == 0) {
        fatalError("Could not initialize Window");
    }
    if (SDL_CreateRenderer(window, -1, 0) != 0) {
        fatalError("Could not create renderer");
    }

    /* Fill screen with black */
    SDL_SetRenderDrawColor(0, 0, 0, 255);
    SDL_RenderFill(NULL);

    /* Enter render loop, waiting for user to quit */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                done = 1;
            }
        }
        render();
        SDL_Delay(1);
    }

    /* shutdown SDL */
    SDL_Quit();

    return 0;
}