view VisualC/SDL/resource.h @ 4425:a3e71b957215

Fixed bug #961 Kalle Olavi Niemitalo 2010-02-28 09:15:50 PST It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL 1.3. I grepped for them in the SDL source tree and these were the only hits: ./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA ./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA ./src/video/bwindow/SDL_BWin.h:194: keymap[0x66] = SDLK_LMETA; ./src/video/bwindow/SDL_BWin.h:195: keymap[0x67] = SDLK_RMETA; I don't know how compatible SDL 1.3 is supposed to be with applications designed for SDL 1.2. However, as you can see, SDL itself is still trying to use the removed constants, and that is clearly a bug. Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Mar 2010 06:07:48 +0000
parents d63e9f5944ae
children
line wrap: on
line source

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Version.rc
//

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        101
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif