Mercurial > sdl-ios-xcode
view src/joystick/win32/SDL_dxjoystick_c.h @ 2732:a3e3497305d4
Changed spaces to tabs.
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 26 Aug 2008 11:40:37 +0000 |
parents | 50bc882455e5 |
children | 02aa80d7905f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_JOYSTICK_DINPUT_H /* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de * A. Formiga's WINMM driver. * * Hats and sliders are completely untested; the app I'm writing this for mostly * doesn't use them and I don't own any joysticks with them. * * We don't bother to use event notification here. It doesn't seem to work * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and * let it return 0 events. */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #define DIRECTINPUT_VERSION 0x0700 /* Need version 7 for force feedback. */ #include <dinput.h> #ifdef _MSC_VER /* Used for the c_dfDIJoystick2 symbol (no imports are used) */ # pragma comment (lib, "dinput.lib") #endif #include <dxerr8.h> #ifdef _MSC_VER # pragma comment (lib, "dxerr8.lib") #endif #define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ /* local types */ typedef enum Type { BUTTON, AXIS, HAT } Type; typedef struct input_t { /* DirectInput offset for this input type: */ DWORD ofs; /* Button, axis or hat: */ Type type; /* SDL input offset: */ Uint8 num; } input_t; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { LPDIRECTINPUTDEVICE2 InputDevice; DIDEVCAPS Capabilities; int buffered; input_t Inputs[MAX_INPUTS]; int NumInputs; }; #endif /* SDL_JOYSTICK_DINPUT_H */