Mercurial > sdl-ios-xcode
view VisualC/SDL/resource.h @ 3163:a252014ce27d
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Wed, 03 Jun 2009 10:40:44 +0000 |
parents | d63e9f5944ae |
children |
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//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Version.rc // // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 101 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1000 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif