Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon_render.c @ 3378:a211710ebc37
Fixed bug #31
Set the default optimization level to -O3
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 11 Oct 2009 06:44:50 +0000 |
parents | dd105b317335 |
children | 90935231e9b6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #include "SDL_config.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" #include "SDL_video.h" #include "SDL_photon_render.h" #include "SDL_photon.h" static SDL_Renderer *photon_createrenderer(SDL_Window * window, Uint32 flags); static int photon_displaymodechanged(SDL_Renderer * renderer); static int photon_activaterenderer(SDL_Renderer * renderer); static int photon_createtexture(SDL_Renderer * renderer, SDL_Texture * texture); static int photon_querytexturepixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int photon_settexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int photon_gettexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int photon_settexturecolormod(SDL_Renderer * renderer, SDL_Texture * texture); static int photon_settexturealphamod(SDL_Renderer * renderer, SDL_Texture * texture); static int photon_settextureblendmode(SDL_Renderer * renderer, SDL_Texture * texture); static int photon_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture); static int photon_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int photon_locktexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void photon_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture); static void photon_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int photon_setdrawcolor(SDL_Renderer * renderer); static int photon_setdrawblendmode(SDL_Renderer * renderer); static int photon_renderpoint(SDL_Renderer * renderer, int x, int y); static int photon_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int photon_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect); static int photon_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void photon_renderpresent(SDL_Renderer * renderer); static void photon_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture); static void photon_destroyrenderer(SDL_Renderer * renderer); static int _photon_recreate_surfaces(SDL_Renderer * renderer); SDL_RenderDriver photon_renderdriver = { photon_createrenderer, { "photon", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_BEST), 10, {SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU}, 0, 0} }; static SDL_Renderer * photon_createrenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DisplayData *didata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer = NULL; SDL_RenderData *rdata = NULL; /* Allocate new renderer structure */ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(SDL_Renderer)); if (renderer == NULL) { SDL_OutOfMemory(); return NULL; } /* Allocate renderer data */ rdata = (SDL_RenderData *) SDL_calloc(1, sizeof(SDL_RenderData)); if (rdata == NULL) { SDL_free(renderer); SDL_OutOfMemory(); return NULL; } renderer->DisplayModeChanged = photon_displaymodechanged; renderer->ActivateRenderer = photon_activaterenderer; renderer->CreateTexture = photon_createtexture; renderer->QueryTexturePixels = photon_querytexturepixels; renderer->SetTexturePalette = photon_settexturepalette; renderer->GetTexturePalette = photon_gettexturepalette; renderer->SetTextureAlphaMod = photon_settexturealphamod; renderer->SetTextureColorMod = photon_settexturecolormod; renderer->SetTextureBlendMode = photon_settextureblendmode; renderer->SetTextureScaleMode = photon_settexturescalemode; renderer->UpdateTexture = photon_updatetexture; renderer->LockTexture = photon_locktexture; renderer->UnlockTexture = photon_unlocktexture; renderer->DirtyTexture = photon_dirtytexture; renderer->SetDrawColor = photon_setdrawcolor; renderer->SetDrawBlendMode = photon_setdrawblendmode; renderer->RenderPoint = photon_renderpoint; renderer->RenderLine = photon_renderline; renderer->RenderFill = photon_renderfill; renderer->RenderCopy = photon_rendercopy; renderer->RenderPresent = photon_renderpresent; renderer->DestroyTexture = photon_destroytexture; renderer->DestroyRenderer = photon_destroyrenderer; renderer->info = photon_renderdriver.info; renderer->window = window->id; renderer->driverdata = rdata; /* Set render acceleration flag in case it is accelerated */ if ((didata->caps & SDL_PHOTON_ACCELERATED) == SDL_PHOTON_ACCELERATED) { renderer->info.flags = SDL_RENDERER_ACCELERATED; } else { renderer->info.flags &= ~(SDL_RENDERER_ACCELERATED); } /* Check if upper level requested synchronization on vsync signal */ if ((flags & SDL_RENDERER_PRESENTVSYNC) == SDL_RENDERER_PRESENTVSYNC) { rdata->enable_vsync = SDL_TRUE; } else { rdata->enable_vsync = SDL_FALSE; } /* Check what buffer copy/flip scheme is requested */ rdata->surfaces_count = 0; if ((flags & SDL_RENDERER_SINGLEBUFFER) == SDL_RENDERER_SINGLEBUFFER) { if ((flags & SDL_RENDERER_PRESENTDISCARD) == SDL_RENDERER_PRESENTDISCARD) { renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD; } else { renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; } rdata->surfaces_count = 1; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 0; } else { if ((flags & SDL_RENDERER_PRESENTFLIP2) == SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; rdata->surfaces_count = 2; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 1; } else { if ((flags & SDL_RENDERER_PRESENTFLIP3) == SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; rdata->surfaces_count = 3; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 1; } else { renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY; rdata->surfaces_count = 1; rdata->surface_visible_idx = 0; rdata->surface_render_idx = 0; } } } /* Create new graphics context */ if (rdata->gc==NULL) { rdata->gc=PgCreateGC(0); PgDefaultGC(rdata->gc); } return renderer; } void photon_addrenderdriver(_THIS) { uint32_t it; for (it = 0; it < _this->num_displays; it++) { SDL_AddRenderDriver(it, &photon_renderdriver); } } /****************************************************************************/ /* Render helper functions */ /****************************************************************************/ static int _photon_recreate_surfaces(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; SDL_VideoDisplay *display = NULL; SDL_DisplayData *didata = NULL; SDL_Window *window = NULL; SDL_WindowData *wdata = NULL; SDL_VideoData *phdata = NULL; uint32_t allocate_task=SDL_PHOTON_SURFTYPE_UNKNOWN; int32_t status; /* Obtain window and display structures */ window=SDL_GetWindowFromID(renderer->window); wdata=(SDL_WindowData*)window->driverdata; display=SDL_GetDisplayFromWindow(window); didata=(SDL_DisplayData *) display->driverdata; phdata=(SDL_VideoData *) display->device->driverdata; /* Check if it is OpenGL ES window */ if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) { /* If so, do not waste surfaces */ rdata->surfaces_type=SDL_PHOTON_SURFTYPE_UNKNOWN; return 0; } if (rdata->surfaces_type==SDL_PHOTON_SURFTYPE_UNKNOWN) { /* Try to allocate offscreen surfaces */ allocate_task=SDL_PHOTON_SURFTYPE_OFFSCREEN; } else { uint32_t it; if (rdata->surfaces_type==SDL_PHOTON_SURFTYPE_OFFSCREEN) { /* Create offscreen surfaces */ allocate_task=SDL_PHOTON_SURFTYPE_OFFSCREEN; /* Destroy current surfaces */ for (it=0; it<SDL_PHOTON_MAX_SURFACES; it++) { if (rdata->osurfaces[it] != NULL) { PhDCRelease(rdata->osurfaces[it]); rdata->osurfaces[it] = NULL; } } } else { if (rdata->surfaces_type==SDL_PHOTON_SURFTYPE_PHIMAGE) { /* Create shared phimage surfaces */ allocate_task=SDL_PHOTON_SURFTYPE_PHIMAGE; /* Destroy current surfaces */ for (it=0; it<SDL_PHOTON_MAX_SURFACES; it++) { if (rdata->pcontexts[it]!=NULL) { PmMemReleaseMC(rdata->pcontexts[it]); rdata->pcontexts[it]=NULL; } if (rdata->psurfaces[it]!=NULL) { if (rdata->psurfaces[it]->palette!=NULL) { SDL_free(rdata->psurfaces[it]->palette); rdata->psurfaces[it]->palette=NULL; } /* Destroy shared memory for PhImage_t */ PgShmemDestroy(rdata->psurfaces[it]->image); rdata->psurfaces[it]->image=NULL; SDL_free(rdata->psurfaces[it]); rdata->psurfaces[it]=NULL; } } } } } /* Check if current device is not the same as target */ if (phdata->current_device_id != didata->device_id) { /* Set target device as default for Pd and Pg functions */ status = PdSetTargetDevice(NULL, phdata->rid[didata->device_id]); if (status != 0) { SDL_SetError("Photon: Can't set default target device\n"); return -1; } phdata->current_device_id = didata->device_id; } switch (allocate_task) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: { int32_t it; int32_t jt; /* Try the hardware accelerated offscreen surfaces first */ for (it=0; it<rdata->surfaces_count; it++) { rdata->osurfaces[it]=PdCreateOffscreenContext(0, window->w, window->h, Pg_OSC_MEM_LINEAR_ACCESSIBLE | /* in case if 2D acceleration is not available use CPU optimized surfaces */ Pg_OSC_MEM_HINT_CPU_READ | Pg_OSC_MEM_HINT_CPU_WRITE | /* in case if 2D acceleration is available use it */ Pg_OSC_MEM_2D_WRITABLE | Pg_OSC_MEM_2D_READABLE); /* If we can't create an offscreen surface, then fallback to software */ if (rdata->osurfaces[it]==NULL) { /* Destroy previously allocated surface(s) */ for (jt = it - 1; jt > 0; jt--) { PhDCRelease(rdata->osurfaces[jt]); rdata->osurfaces[jt] = NULL; } break; } } /* Check if all required surfaces have been created */ if (rdata->osurfaces[0]!=NULL) { rdata->surfaces_type=SDL_PHOTON_SURFTYPE_OFFSCREEN; /* exit from switch if surfaces have been created */ break; } else { /* else fall through to software phimage surface allocation */ } } /* fall through */ case SDL_PHOTON_SURFTYPE_PHIMAGE: { int32_t it; int32_t jt; uint32_t image_pfmt=photon_sdl_to_image_pixelformat(didata->current_mode.format); /* Try to allocate the software surfaces in shared memory */ for (it=0; it<rdata->surfaces_count; it++) { /* If this surface with palette, create a palette space */ if (image_pfmt==Pg_IMAGE_PALETTE_BYTE) { rdata->psurfaces[it]=PhCreateImage(NULL, window->w, window->h, image_pfmt, NULL, 256, 1); } else { rdata->psurfaces[it]=PhCreateImage(NULL, window->w, window->h, image_pfmt, NULL, 0, 1); } if (rdata->psurfaces[it]!=NULL) { PhPoint_t translation={0, 0}; PhDim_t dimension={window->w, window->h}; /* Create memory context for PhImage_t */ rdata->pcontexts[it]=PmMemCreateMC(rdata->psurfaces[it], &dimension, &translation); } if ((rdata->psurfaces[it]==NULL) || (rdata->pcontexts[it]==NULL)) { /* Destroy previously allocated surface(s) */ for (jt = it - 1; jt > 0; jt--) { if (rdata->pcontexts[jt]!=NULL) { PmMemReleaseMC(rdata->pcontexts[it]); rdata->pcontexts[jt]=NULL; } if (rdata->psurfaces[jt]!=NULL) { if (rdata->psurfaces[jt]->palette!=NULL) { SDL_free(rdata->psurfaces[jt]->palette); rdata->psurfaces[jt]->palette=NULL; } /* Destroy shared memory for PhImage_t */ PgShmemDestroy(rdata->psurfaces[jt]->image); rdata->psurfaces[jt]->image=NULL; SDL_free(rdata->psurfaces[jt]); rdata->psurfaces[jt] = NULL; } } break; } } /* Check if all required surfaces have been created */ if (rdata->psurfaces[0]!=NULL) { rdata->surfaces_type=SDL_PHOTON_SURFTYPE_PHIMAGE; } else { rdata->surfaces_type=SDL_PHOTON_SURFTYPE_UNKNOWN; } } break; case SDL_PHOTON_SURFTYPE_UNKNOWN: { /* do nothing with surface allocation */ rdata->surfaces_type=SDL_PHOTON_SURFTYPE_UNKNOWN; } break; } /* Check if one of two allocation scheme was successful */ if (rdata->surfaces_type==SDL_PHOTON_SURFTYPE_UNKNOWN) { SDL_SetError("Photon: primary surface(s) allocation failure"); return -1; } /* Store current surface dimensions */ rdata->window_width=window->w; rdata->window_height=window->h; /* If current copy/flip scheme is single buffer, then set initial parameters */ if ((renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)==SDL_RENDERER_SINGLEBUFFER) { rdata->surface_visible_idx = 0; rdata->surface_render_idx = 0; } /* If current copy/flip scheme is double buffer, then set initial parameters */ if ((renderer->info.flags & SDL_RENDERER_PRESENTFLIP2)==SDL_RENDERER_PRESENTFLIP2) { rdata->surface_visible_idx = 0; rdata->surface_render_idx = 1; } /* If current copy/flip scheme is triple buffer, then set initial parameters */ if ((renderer->info.flags & SDL_RENDERER_PRESENTFLIP3)==SDL_RENDERER_PRESENTFLIP3) { rdata->surface_visible_idx = 0; rdata->surface_render_idx = 1; } switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgSetGCCx(rdata->osurfaces[rdata->surface_render_idx], rdata->gc); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PgSetGCCx(rdata->pcontexts[rdata->surface_render_idx], rdata->gc); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } return 0; } int _photon_update_rectangles(SDL_Renderer* renderer, PhRect_t* rect) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; SDL_Window *window = window=SDL_GetWindowFromID(renderer->window); SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhPoint_t src_point; /* If currently single buffer is in use, we have to flush all data */ if (rdata->surface_render_idx==rdata->surface_visible_idx) { /* Flush all undrawn graphics data to surface */ switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgFlushCx(rdata->osurfaces[rdata->surface_visible_idx]); PgWaitHWIdle(); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PmMemFlush(rdata->pcontexts[rdata->surface_visible_idx], rdata->psurfaces[rdata->surface_visible_idx]); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: return; } } PgSetRegionCx(PhDCGetCurrent(), PtWidgetRid(wdata->window)); src_point.x = rect->ul.x; src_point.y = rect->ul.y; switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgContextBlit(rdata->osurfaces[rdata->surface_visible_idx], rect, NULL, rect); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PgDrawPhImageRectv(&src_point, rdata->psurfaces[rdata->surface_visible_idx], rect, 0); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } } /****************************************************************************/ /* SDL render interface */ /****************************************************************************/ static int photon_activaterenderer(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_WindowData *wdata = (SDL_WindowData *)window->driverdata; if ((rdata->window_width!=window->w) || (rdata->window_height!=window->h)) { return _photon_recreate_surfaces(renderer); } switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgSetGCCx(rdata->osurfaces[rdata->surface_render_idx], rdata->gc); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PgSetGCCx(rdata->pcontexts[rdata->surface_render_idx], rdata->gc); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } return 0; } static int photon_displaymodechanged(SDL_Renderer * renderer) { return _photon_recreate_surfaces(renderer); } static int photon_createtexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_RenderData *renderdata = (SDL_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_TextureData *tdata = NULL; /* Allocate texture driver data */ tdata = (SDL_TextureData *) SDL_calloc(1, sizeof(SDL_TextureData)); if (tdata == NULL) { SDL_OutOfMemory(); return -1; } /* Set texture driver data */ texture->driverdata = tdata; } static int photon_querytexturepixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { } static int photon_settexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { } static int photon_gettexturepalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { } static int photon_settexturecolormod(SDL_Renderer * renderer, SDL_Texture * texture) { } static int photon_settexturealphamod(SDL_Renderer * renderer, SDL_Texture * texture) { } static int photon_settextureblendmode(SDL_Renderer * renderer, SDL_Texture * texture) { } static int photon_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture) { } static int photon_updatetexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { } static int photon_locktexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { } static void photon_unlocktexture(SDL_Renderer * renderer, SDL_Texture * texture) { } static void photon_dirtytexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { } static int photon_setdrawcolor(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: case SDL_PHOTON_SURFTYPE_PHIMAGE: PgSetFillColorCx(rdata->gc, PgRGB(renderer->r, renderer->g, renderer->b)); PgSetStrokeColorCx(rdata->gc, PgRGB(renderer->r, renderer->g, renderer->b)); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } } static int photon_setdrawblendmode(SDL_Renderer * renderer) { } static int photon_renderpoint(SDL_Renderer * renderer, int x, int y) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgDrawIPixelCx(rdata->osurfaces[rdata->surface_render_idx], x, y); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PgDrawIPixelCx(rdata->pcontexts[rdata->surface_render_idx], x, y); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } } static int photon_renderline(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgDrawILineCx(rdata->osurfaces[rdata->surface_render_idx], x1, y1, x2, y2); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PgDrawILineCx(rdata->pcontexts[rdata->surface_render_idx], x1, y1, x2, y2); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } } static int photon_renderfill(SDL_Renderer * renderer, const SDL_Rect * rect) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgDrawIRectCx(rdata->osurfaces[rdata->surface_render_idx], rect->x, rect->y, rect->w+rect->x-1, rect->h+rect->y-1, Pg_DRAW_FILL); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PgDrawIRectCx(rdata->pcontexts[rdata->surface_render_idx], rect->x, rect->y, rect->w+rect->x-1, rect->h+rect->y-1, Pg_DRAW_FILL); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } } static int photon_rendercopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { } static void photon_renderpresent(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; SDL_Window *window = window=SDL_GetWindowFromID(renderer->window); SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; PhRect_t src_rect; PhPoint_t src_point; /* Flush all undrawn graphics data to surface */ switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgFlushCx(rdata->osurfaces[rdata->surface_render_idx]); PgWaitHWIdle(); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PmMemFlush(rdata->pcontexts[rdata->surface_render_idx], rdata->psurfaces[rdata->surface_render_idx]); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: return; } PgFFlush(Ph_START_DRAW); PgSetRegionCx(PhDCGetCurrent(), PtWidgetRid(wdata->window)); /* Set blit area */ src_rect.ul.x = 0; src_rect.ul.y = 0; src_rect.lr.x = rdata->window_width - 1; src_rect.lr.y = rdata->window_height - 1; src_point.x = 0; src_point.y = 0; switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: PgContextBlit(rdata->osurfaces[rdata->surface_render_idx], &src_rect, NULL, &src_rect); break; case SDL_PHOTON_SURFTYPE_PHIMAGE: PgDrawPhImagev(&src_point, rdata->psurfaces[rdata->surface_render_idx], 0); break; case SDL_PHOTON_SURFTYPE_UNKNOWN: break; } /* finish blit */ PgFFlush(Ph_DONE_DRAW); PgWaitHWIdle(); } static void photon_destroytexture(SDL_Renderer * renderer, SDL_Texture * texture) { } static void photon_destroyrenderer(SDL_Renderer * renderer) { SDL_RenderData *rdata = (SDL_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_WindowData *wdata = (SDL_WindowData *)window->driverdata; uint32_t it; /* Destroy graphics context */ if (rdata->gc!=NULL) { PgDestroyGC(rdata->gc); rdata->gc=NULL; } switch (rdata->surfaces_type) { case SDL_PHOTON_SURFTYPE_OFFSCREEN: { /* Destroy current surfaces */ for (it=0; it<SDL_PHOTON_MAX_SURFACES; it++) { if (rdata->osurfaces[it] != NULL) { PhDCRelease(rdata->osurfaces[it]); rdata->osurfaces[it] = NULL; } } } break; case SDL_PHOTON_SURFTYPE_PHIMAGE: { /* Destroy current surfaces */ for (it=0; it<SDL_PHOTON_MAX_SURFACES; it++) { if (rdata->pcontexts[it]!=NULL) { PmMemReleaseMC(rdata->pcontexts[it]); rdata->pcontexts[it]=NULL; } if (rdata->psurfaces[it]!=NULL) { if (rdata->psurfaces[it]->palette!=NULL) { SDL_free(rdata->psurfaces[it]->palette); rdata->psurfaces[it]->palette=NULL; } /* Destroy shared memory for PhImage_t */ PgShmemDestroy(rdata->psurfaces[it]->image); rdata->psurfaces[it]->image=NULL; SDL_free(rdata->psurfaces[it]); rdata->psurfaces[it]=NULL; } } } break; case SDL_PHOTON_SURFTYPE_UNKNOWN: { /* nothing to do */ } break; } } /* vi: set ts=4 sw=4 expandtab: */