Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_syswm_c.h @ 4582:a17fbd25767b
It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Wed, 02 Jun 2010 11:55:40 +0530 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "SDL_lowvideo.h" /* Functions to be exported */ extern void BE_SetWMCaption(_THIS, const char *title, const char *icon); extern int BE_IconifyWindow(_THIS); extern int BE_GetWMInfo(_THIS, SDL_SysWMinfo * info); /* vi: set ts=4 sw=4 expandtab: */