Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_dyn.h @ 3153:a16c4ec43631 gsoc2009_ps3
Fixed bug in texture format.
author | Martin Lowinski <martin@goldtopf.org> |
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date | Mon, 10 Aug 2009 13:28:58 +0000 |
parents | d72a0dd80e8b |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_DirectFB_dyn_h #define _SDL_DirectFB_dyn_h #define DFB_SYMS \ DFB_SYM(DFBResult, DirectFBError, (const char *msg, DFBResult result), (msg, result), return) \ DFB_SYM(DFBResult, DirectFBErrorFatal, (const char *msg, DFBResult result), (msg, result), return) \ DFB_SYM(const char *, DirectFBErrorString, (DFBResult result), (result), return) \ DFB_SYM(const char *, DirectFBUsageString, ( void ), (), return) \ DFB_SYM(DFBResult, DirectFBInit, (int *argc, char *(*argv[]) ), (argc, argv), return) \ DFB_SYM(DFBResult, DirectFBSetOption, (const char *name, const char *value), (name, value), return) \ DFB_SYM(DFBResult, DirectFBCreate, (IDirectFB **interface), (interface), return) \ DFB_SYM(const char *, DirectFBCheckVersion, (unsigned int required_major, unsigned int required_minor, unsigned int required_micro), \ (required_major, required_minor, required_micro), return) // #define SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "/usr/lib/libdirectfb-1.2.so.0" int SDL_DirectFB_LoadLibrary(void); void SDL_DirectFB_UnLoadLibrary(void); #endif