Mercurial > sdl-ios-xcode
view docs/man3/SDL_FreeWAV.3 @ 3153:a16c4ec43631 gsoc2009_ps3
Fixed bug in texture format.
author | Martin Lowinski <martin@goldtopf.org> |
---|---|
date | Mon, 10 Aug 2009 13:28:58 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_FreeWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_FreeWAV \- Frees previously opened WAV data .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_FreeWAV\fP\fR(\fBUint8 *audio_buf\fR); .SH "DESCRIPTION" .PP After a WAVE file has been opened with \fI\fBSDL_LoadWAV\fP\fR its data can eventually be freed with \fBSDL_FreeWAV\fP\&. \fBaudio_buf\fR is a pointer to the buffer created by \fBSDL_LoadWAV\fP\&. .SH "SEE ALSO" .PP \fI\fBSDL_LoadWAV\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58