Mercurial > sdl-ios-xcode
view docs/html/sdlgetrgba.html @ 1746:a0ddae8b43cf
Disable the XRandR extension by default, since KDE maximizes windows which are larger than the new resolution, and then doesn't restore their size and positition when the old resolution is restored.
The extension can be enabled with the environment variable SDL_VIDEO_X11_XRANDR=1
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Apr 2006 17:54:32 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GetRGBA</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetRGB" HREF="sdlgetrgb.html"><LINK REL="NEXT" TITLE="SDL_CreateRGBSurface" HREF="sdlcreatergbsurface.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetrgb.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcreatergbsurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETRGBA" ></A >SDL_GetRGBA</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1747" ></A ><H2 >Name</H2 >SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1750" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1751" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_GetRGBA</B ></CODE >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1757" ></A ><H2 >Description</H2 ><P >Get RGBA component values from a pixel stored in the specified pixel format.</P ><P >This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P ><P >If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1762" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetrgb.html" >SDL_GetRGB</A >, <A HREF="sdlmaprgb.html" >SDL_MapRGB</A >, <A HREF="sdlmaprgba.html" >SDL_MapRGBA</A >, <A HREF="sdlpixelformat.html" >SDL_PixelFormat</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetrgb.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcreatergbsurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetRGB</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CreateRGBSurface</TD ></TR ></TABLE ></DIV ></BODY ></HTML >